DS Math : an android application for Math drill game / by Princes Cyrl Z. Sabbaluca.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite, 2017. Cavite State University- Main Campus,Description: xvi, 72 p. : coll. ill. ; 28 cm. illustrations ; cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.1  Sa1 2017
Online resources: Abstract: Baccay, Jaeson E. and Trocio, Roger Jr. A. MATH. ADVENTURES IN THE LABYRINTH 3D. Undergraduate Thesis. Bachelor of Science in Information Cavite State University, lndang, Cavite. May 2017. Adviser: Ms. Gladys G. The study aimed to create an educational mobile game for high school students, which was conducted from January 2016 to November 2017.Specifically, it aimed to: 1 -.'411-elp the high school students who are struggling to understand mathematics and build foundation; 2) aid the students to learn math in a more interactive way; 3) design and develop a game using Unity 3D that covers a tutorial part that aims to teach mathematics topics like identification of odd and even numbers, MDAS rule, and substitution method that will help build basic mathematical foundation among students; and 4) evaluate the system through unit and integration testing and to determine learnability 01 the game based on the game quality. Iterative model was them methodology used upon the development of the study. It has six (6) phases, namely planning, requirements, design, development, testing, and deployment. The application software used in developing and designing the system were f creating and animating character and objects, Unity 3D for laying out Blender 2.77 or levels, creating, menus, animation, writing scripts, and organizing projects., Photoshop CS6 for editing image, blending and texturing of objects according to the appropriate design; C# as the scripting language, and Microsoft Word and Visio 2016 for the documentation. The system was evaluated in accordance to functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The participants were composed of the high school students in Congressional National High School and IT experts from the Department of Information Technology of Cavite State University, Indang, Cavite. Evaluation results indicate that the system has passed and completed the needed requirements.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.1 Sa1 2017 (Browse shelf(Opens below)) Link to resource Room use only T-7146 00011743

Thesis (Bachelor of Science in Information Technology) Cavite State University

Includes bibliographical references.

Baccay, Jaeson E. and Trocio, Roger Jr. A. MATH. ADVENTURES IN THE LABYRINTH 3D. Undergraduate Thesis. Bachelor of Science in Information Cavite State University, lndang, Cavite. May 2017. Adviser: Ms. Gladys G.
The study aimed to create an educational mobile game for high school students, which was conducted from January 2016 to November 2017.Specifically, it aimed to: 1 -.'411-elp the high school students who are struggling to understand mathematics and build foundation; 2) aid the students to learn math in a more interactive way; 3) design and develop a game using Unity 3D that covers a tutorial part that aims to teach mathematics topics like identification of odd and even numbers, MDAS rule, and substitution method that will help build basic mathematical foundation among students; and 4) evaluate the system through unit and integration testing and to determine learnability 01 the game based on the game quality.
Iterative model was them methodology used upon the development of the study. It has six (6) phases, namely planning, requirements, design, development, testing, and deployment. The application software used in developing and designing the system were f creating and animating character and objects, Unity 3D for laying out Blender 2.77 or levels, creating, menus, animation, writing scripts, and organizing projects., Photoshop CS6 for editing image, blending and texturing of objects according to the appropriate design; C# as the scripting language, and Microsoft Word and Visio 2016 for the documentation.
The system was evaluated in accordance to functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The participants were composed of the high school students in Congressional National High School and IT experts from the Department of Information Technology of Cavite State University, Indang, Cavite. Evaluation results indicate that the system has passed and completed the needed requirements.

Submitted to the University Library 10/18/2017 T-7146

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