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Animation : intermediate / authored and edited by 3G E-learning LLC, USA.

By: Material type: TextTextLanguage: English Publication details: UAE : 3G E-Learning, c2016.Description: [v], 281 pages : color illustrations ; 30 cm + 1 DVD-ROM : sound, color (4 3/4 in.)Content type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9789351157663
Subject(s): LOC classification:
  • TR897.7 T41 2016
Online resources:
Contents:
Section 1: Basic competencies -- Unit 1: Participate in workplace communication -- Unit 2: Work in a team environment -- Unit 3: Practice career professionalism -- Unit 4: Practice occupational health and safety procedures -- Section 2: Common competencies -- Unit 5: Apply quality standards -- Unit 6: Operate a personal computer -- Section 3: Core competencies -- Unit 7: Produce cleaned-up & in-betweened drawings -- Index.
Summary: "Animation - Intermediate combines many different practical and visual skills with knowledge of specialized materials and techniques. Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. This book will introduce the knowledge and skills for those studying and/or working in Animation. The information in this book covers basic to core competencies that a person must achieve to produce cleaned-up and in-between engineering drawings in both production and post-production stages. Computer animation has become popular in these days. Although the motion picture and video industries employ the highest number of animators in the world, advertising and public relations, computer systems design, and software publishers also employ a large number of animators. Today’s illustrators have to have more than talent. They have to be innovative, confident and even tech knowledge. In fact,according to the Bureau of Labor Statistics, “increasingly, illustrators use computers in their work. They might draw in pen and pencil and then scan the image into a computer to be colored in, or use a special pen to draw images directly onto the computer.” As such, today’s aspiring illustrators may find themselves working for a top technology firm, a law enforcement agency, science lab, medical institute, in the academic arena or even an engineering company. However , more common careers for illustrators include advertising, publishing, filmmaking, political cartoons, animation, and gaming. Fortunately,aspiring animators that are interested in these fields will find ample opportunities."--Back cover.
List(s) this item appears in: Print Books 2022
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Holdings
Item type Current library Collection Call number Materials specified URL Status Notes Date due Barcode
Books Books Ladislao N. Diwa Memorial Library Reserve Section Non-fiction RUS TR897.7 T41 2016 (Browse shelf(Opens below)) Link to resource Room use only 77687 00079808

Includes index.

"Printable workbook included in the DVD"--Front cover.

Section 1: Basic competencies -- Unit 1: Participate in workplace communication -- Unit 2: Work in a team environment -- Unit 3: Practice career professionalism -- Unit 4: Practice occupational health and safety procedures -- Section 2: Common competencies -- Unit 5: Apply quality standards -- Unit 6: Operate a personal computer -- Section 3: Core competencies -- Unit 7: Produce cleaned-up & in-betweened drawings -- Index.

"Animation - Intermediate combines many different practical and visual skills with knowledge of specialized materials and techniques. Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. This book will introduce the knowledge and skills for those studying and/or working in Animation. The information in this book covers basic to core competencies that a person must achieve to produce cleaned-up and in-between engineering drawings in both production and post-production stages. Computer animation has become popular in these days. Although the motion picture and video industries employ the highest number of animators in the world, advertising and public relations, computer systems design, and software publishers also employ a large number of animators. Today’s illustrators have to have more than talent. They have to be innovative, confident and even tech knowledge. In fact,according to the Bureau of Labor Statistics, “increasingly, illustrators use computers in their work. They might draw in pen and pencil and then scan the image into a computer to be colored in, or use a special pen to draw images directly onto the computer.” As such, today’s aspiring illustrators may find themselves working for a top technology firm, a law enforcement agency, science lab, medical institute, in the academic arena or even an engineering company. However , more common careers for illustrators include advertising, publishing, filmmaking, political cartoons, animation, and gaming. Fortunately,aspiring animators that are interested in these fields will find ample opportunities."--Back cover.

Fund 164 Great Books Trading Purchased 09/10/2019 77687 NEJ PHP 4,495.50 2019-08-621 2019-1-0508

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