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Advances in multimedia / edited by Jovan Pehcevski

Contributor(s): Material type: Computer fileComputer fileLanguage: English Publication details: Oakville : Arcler Press, 2022Description: 1 online resource (436, pages) : color illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781774691748 (e-book)
Subject(s): LOC classification:
  • QA76.575  Ad9 2022
Online resources:
Contents:
I. Machine learning and AI methods in multimedia -- 1. Context-aware attention network for human emotion recognition in video -- 2. Large-scale video retrieval via deep local convolutional features -- 3. Region space guided transfer function design for nonlinear neural network augmented image visualization -- 4. Study on data-driven methods for image and video understanding -- 5. Pretraining convolutional neural networks for image-based vehicle classification -- II. Multimedia applications in health and medicine -- 6. Study of multimedia technology in posture training for the elderly -- 7. Rapid extraction of target information in messy multimedia medical data -- 8. The effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis : a pilot study” -- 9. Virtual realities in the treatment of mental disorders : a review of the current state of research -- 3. Multimedia transmission in wireless networks -- 10. Clustering in wireless multimedia sensor networks -- 11. A dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks -- 12. A multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS -- 13. Ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic -- IV. Multimedia applications in education -- 14. Reliability and validity of online individualized multimedia instruction instrument for engineering communication skills -- 15. A design model for educational multimedia software -- 16. Cognitive constructivist theory of multimedia : designing teacher-made interactive digital” -- 17. Educational digital recycling : design of videogame based on INCA Abacus” -- 18. Multimedia approach in teaching mathematics – examples of interactive lessons from mathematical analysis and geometry
Summary: This book covers different topics related to the recent advances in multimedia, including machine learning and AI methods in multimedia research, multimedia applications in health and medicine, multimedia transmission in wireless networks and multimedia applications in education. Section 1 focuses on machine learning and AI methods in multimedia research, describing context-aware attention network for human emotion recognition in video, large-scale video retrieval via deep local convolutional features, region space guided transfer function design for nonlinear neural network augmented image visualization, data-driven methods for image and video understanding, and pretraining convolutional neural networks for image-based vehicle classification. Section 2 focuses on multimedia applications in health and medicine, describing study of multimedia technology in posture training for the elderly, rapid extraction of target information in messy multimedia medical data, effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis, and virtual realities in the treatment of mental disorders: a review of the current state of research. Section 3 focuses on multimedia transmission in wireless networks, describing clustering in wireless multimedia sensor networks, a dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks, multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS, and ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic. Section 4 focuses on multimedia applications in education, describing online individualized multimedia instruction instrument for engineering communication skills, design model for educational multimedia software, cognitive constructivist theory of multimedia, design of videogame based on inca abacus, and multimedia approach in teaching mathematics through examples of interactive lessons from mathematical analysis and geometry.
List(s) this item appears in: NEW Online E-Books 2023
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Holdings
Item type Current library Collection Call number Materials specified Status Notes Date due Barcode
Online E-Books Online E-Books Ladislao N. Diwa Memorial Library Multimedia Section Non-fiction OEBP QA76.575 Ad9 2022 (Browse shelf(Opens below)) Available PAV OEBP000341
Compact Discs Compact Discs Ladislao N. Diwa Memorial Library Multimedia Section Non-fiction EB QA76.575 Ad9 2022 (Browse shelf(Opens below)) Room use only PAV EB000341

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Include index

I. Machine learning and AI methods in multimedia -- 1. Context-aware attention network for human emotion recognition in video -- 2. Large-scale video retrieval via deep local convolutional features --
3. Region space guided transfer function design for nonlinear neural network augmented image visualization -- 4. Study on data-driven methods for image and video understanding -- 5. Pretraining convolutional neural networks for image-based vehicle classification -- II. Multimedia applications in health and medicine -- 6. Study of multimedia technology in posture training for the elderly -- 7. Rapid extraction of target information in messy multimedia medical data -- 8. The effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis : a pilot study” --
9. Virtual realities in the treatment of mental disorders : a review of the current state of research -- 3. Multimedia transmission in wireless networks -- 10. Clustering in wireless multimedia sensor networks --
11. A dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks -- 12. A multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS --
13. Ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic -- IV. Multimedia applications in education -- 14. Reliability and validity of online individualized multimedia instruction instrument for engineering communication skills -- 15. A design model for educational multimedia software -- 16. Cognitive constructivist theory of multimedia : designing teacher-made interactive digital” -- 17. Educational digital recycling : design of videogame based on INCA Abacus” -- 18. Multimedia approach in teaching mathematics – examples of interactive lessons from mathematical analysis and geometry

This book covers different topics related to the recent advances in multimedia, including machine learning and AI methods in multimedia research, multimedia applications in health and medicine, multimedia transmission in wireless networks and multimedia applications in education. Section 1 focuses on machine learning and AI methods in multimedia research, describing context-aware attention network for human emotion recognition in video, large-scale video retrieval via deep local convolutional features, region space guided transfer function design for nonlinear neural network augmented image visualization, data-driven methods for image and video understanding, and pretraining convolutional neural networks for image-based vehicle classification. Section 2 focuses on multimedia applications in health and medicine, describing study of multimedia technology in posture training for the elderly, rapid extraction of target information in messy multimedia medical data, effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis, and virtual realities in the treatment of mental disorders: a review of the current state of research. Section 3 focuses on multimedia transmission in wireless networks, describing clustering in wireless multimedia sensor networks, a dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks, multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS, and ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic. Section 4 focuses on multimedia applications in education, describing online individualized multimedia instruction instrument for engineering communication skills, design model for educational multimedia software, cognitive constructivist theory of multimedia, design of videogame based on inca abacus, and multimedia approach in teaching mathematics through examples of interactive lessons from mathematical analysis and geometry.

Fund 164 CE-Logic Purchased November 9, 2022 OEBP000341 P. Roderno PHP 19,317.30
2022-11-1010 2022-9-1288

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