Animation (3D digital) : advanced / authored and edited by 3G E-Learning LLC, USA. - 2nd edition. - New York, NY : 3G E-Learning, c2018. - [viii], pages : color illustrations ; 30 cm + 1 DVD-ROM : sound, color (4 3/4 in.)

Includes index. "With DVD"--Front cover. "Features: Full color book plus DVD ; Downloadable workbook included in the DVD ; Over 100 hours interactive e-lectures for teachers to teach with digital resources in classroom"--Front cover.

Section 1: Basic competencies -- Unit 1: Lead workplace communication -- Unit 2: Lead small teams -- Unit 3: Develop and practice negotiation -- skills -- Unit 4: Solve problems related to work activities -- Unit 5: Use mathematical concepts and techniques -- Unit 6: Use relevant technologies -- Section 2: Common Competencies -- Unit 7: Apply quality standards -- Unit 8: Operate a personal computer -- Section 3: Core competencies -- Unit 9: Produce key drawings for animation -- Unit 10: Use of multimedia in animation -- Unit 11: Create 3D digital animation -- Unit 12: Use an authoring tool to create an interactive sequence -- Index.

"Animation (3D Digital): Advanced combines many different practical and visual skills with knowledge of specialized materials and techniques. It is an established fact that animation industry has seen unprecedented growth in the past few years. Today’s modern computer animation widely uses 3D animation. A 3D animation is applied on computer programs where the computer generates a 3D representation of a 2D graphics and gives the 2D images in a 3D framework. This book will introduce the knowledge and skills for those studying and/or working in animation industry. The information in this book consists of competencies that a person must achieve to produce 3D digital animation, multimedia and special effects for film and television/video in both production and post-production stages. It focuses on key competencies that a learner like you ought to possess, namely: Lead workplace communication, Lead small teams, Develop and practice negotiation skills, Solve problems related to work activities, Use mathematical concepts and techniques, Use relevant technologies, Apply quality standards, Operate a personal computer, Produce key drawings for animation, Create 3D digital animation, Use an authoring tool to create an interactive sequence, Use of multimedia in animation"--Back cover.

9781680948059


Computers--Animation
Computers--Effects

TR897.7 / T41 2018