Mindster: and android mind game application for Grade I-III students / by Charmaine D. Diaz and Princess S. Tapia

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2017.Description: xv , 84 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 371.397  D54 2017
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: DIAZ, CHARMAINE D. and TAPIA, PRINCESS S. Mindster: An Android Mind Game Application for Grade I-III Students. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. May 2017. Adviser: Ms. Vanessa G. Coronado. The development of Mindster, an android mind game application for Grade I - III students, was conducted to provide a game application that can practice the logical thinking skill of the students and can educate them while being entertained. The system consists of four (4) modules namely: player's data module, gameplay challenge module, settings navigation module, and game instruction module. The player's data module is where the user enters the name and selects the grade level before to start a game. It is to access the designed game for the selected level. It only allows a single player. The gameplay challenge module focuses on the different game categories which are number series, challenge room, and instructwister. The settings navigation module inclittles the background music of the game and the researchers' information. Lastly, the game instruction module displays the instructions of the different game categories. The methodology used by the researchers was the Feature Driven Development (FDD). It consists of following five (5) phases: develop an overall model, build features list, planning, design by feature, and build by feature. Sixty five respondents participated in the evaluation of the system. The respondents were composed of 60 students and five (5) teachers. They evaluated the software based on its functionality, reliability, and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 371.397 D54 2017 (Browse shelf(Opens below)) Room use only T-7149 00077201

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

DIAZ, CHARMAINE D. and TAPIA, PRINCESS S. Mindster: An Android Mind Game Application for Grade I-III Students. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. May 2017. Adviser: Ms. Vanessa G. Coronado.
The development of Mindster, an android mind game application for Grade I - III students, was conducted to provide a game application that can practice the logical thinking skill of the students and can educate them while being entertained.
The system consists of four (4) modules namely: player's data module, gameplay challenge module, settings navigation module, and game instruction module. The player's data module is where the user enters the name and selects the grade level before to start a game. It is to access the designed game for the selected level. It only allows a single player. The gameplay challenge module focuses on the different game categories which are number series, challenge room, and instructwister. The settings navigation module inclittles the background music of the game and the researchers' information. Lastly, the game instruction module displays the instructions of the different game categories.
The methodology used by the researchers was the Feature Driven Development (FDD). It consists of following five (5) phases: develop an overall model, build features list, planning, design by feature, and build by feature. Sixty five respondents participated in the evaluation of the system. The respondents were composed of 60 students and five (5) teachers. They evaluated the software based on its functionality, reliability, and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.

Submitted to the University Library October 18, 2017 T-7149

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