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Binary wars: a mobile game development about binary and decimal conversion / by John Vincent J. Bonza and Mary Ladylee A. Lopio.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: x, 99 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.1  B64 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: BONZA, JOHN VINCENT J. and LOPIO, MARY LADYLEE A. BINARY WARS: A MOBILE GAME DEVELOPMENT ABOUT BINARY AND DECIMAL CONVERSION. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. May 2019. Adviser: Ms. Vanessa G. Coronado. The development of an android MOBILE GAME DEVELOPMENT ABOUT BINARY AND DECIMAL CONVERSION Application for ICT students was conducted to provide a game application that can enhance the logical thinking skills of the students and can educate them while being entertained. The system consists of four (4) modules: Mode difficulty module, Game Setting module, Game logic module, Score computed module, and Time Management module. Mode difficulty module will implement the gameplay of the game. The game will also implement Multiplayer Game. The game has its modes including Normal mode, Zen mode, and Time rush; Game setting module will hold the settings of the app including background music and sound effects that can be adjust by the user; Game logic module will handle the Levels, counters, and logic of the game; Score computed module will perform the scoring algorithm of the game; and Time Management module will implement the time on each level or game. The system was developed using different software tools such as Windows 7 as the Operating system, Unity as the programming language, NDK and SDK for developing the application, Adobe Photoshop CC 2018 for editing the images and icon used for the application and Microsoft Office Word 2016 for the documentation. The methodology used by the researchers was the Iterative development cycle method. It consists of five phases: Planning A phase, Requirement phase, Analysis and design phase, Implementation / Coding phase and Evaluation phase. One hundred thirty-two (132) respondents participated in the evaluation of the system. The respondents are one hundred twenty-two (122) students from Tanza National Trade School and ten (10) IT Experts from Cavite State University Main Campus and Accenture. They evaluated the software based on its accuracy, reliability, usability, and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.1 B64 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8425 00079612

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

BONZA, JOHN VINCENT J. and LOPIO, MARY LADYLEE A. BINARY WARS: A MOBILE GAME DEVELOPMENT ABOUT BINARY AND DECIMAL CONVERSION. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. May 2019. Adviser: Ms. Vanessa G. Coronado.

The development of an android MOBILE GAME DEVELOPMENT ABOUT BINARY AND DECIMAL CONVERSION Application for ICT students was conducted to provide a game application that can enhance the logical thinking skills of the students and can educate them while being entertained.

The system consists of four (4) modules: Mode difficulty module, Game Setting module, Game logic module, Score computed module, and Time Management module. Mode difficulty module will implement the gameplay of the game. The game will also implement Multiplayer Game. The game has its modes including Normal mode, Zen mode, and Time rush; Game setting module will hold the settings of the app including background music and sound effects that can be adjust by the user; Game logic module will handle the Levels, counters, and logic of the game; Score computed module will perform the scoring algorithm of the game; and Time Management module will implement the time on each level or game.

The system was developed using different software tools such as Windows 7 as the Operating system, Unity as the programming language, NDK and SDK for developing the application, Adobe Photoshop CC 2018 for editing the images and icon used for the application and Microsoft Office Word 2016 for the documentation.

The methodology used by the researchers was the Iterative development cycle method. It consists of five phases: Planning A phase, Requirement phase, Analysis and design phase,

Implementation / Coding phase and Evaluation phase. One hundred thirty-two (132) respondents participated in the evaluation of the system. The respondents are one hundred twenty-two (122) students from Tanza National Trade School and ten (10) IT Experts from Cavite State University Main Campus and Accenture. They evaluated the software based on its accuracy, reliability, usability, and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.

Submitted to the University Library 08/07/2019 T-8425

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