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040 _cCvSU Main Campus Library
041 0 _aeng
082 0 4 _a027.62
_bF18 2018
100 _912641
_aCuadra, Charlie S.
_eauthor
245 1 0 _aQRY:
_bDevelopment of a 2D edutainment android game about structured query language /
_cby Charlie S. Cuadra and Georgie G. Tejero.
260 _aIndang, Cavite :
_bCavite State University- Main Campus,
_c2019.
300 _axiv, 66 pages :
_billustrations ;
_c28 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aThesis (Bachelor of Science in Information Technology) Cavite State University.
504 _aIncludes bibliographical references.
508 _aCollege of Engineering and Information Technology (CEIT), Department of Information Technology
520 3 _aCUADRA, CHARLIE S. and TEJERO GEORGIE G. QRY: Development of A 2D Educational Attainment Android Game About Structured Query Language. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. January 2019. Adviser: Prof. Mark Philip M. Sy. The study entitled "QRY: Development of A 2D Edutainment Android Game About Structured Query Language" was conducted from January 2017 to December 2018. The study was developed to help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language. Specifically, it aimed to: 1. identify all the possible problems of the study through conducting interviews and surveys; 2. analyze the problems identified by means of using Fishbone Diagram; 3. design an Android game that will help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language; 4. design an Android game that will integrate educational and entertainment purposes; 5. design an Android game that will help the end-users learn while playing or being entertained; and 6. test and evaluate the study using ISO 9126. The researchers used iterative development process methodology in the development of the study. The methodology consists of five (5) phases: planning and requirement, analysis and design, implementation, testing, and evaluation. QRY: Development of A 2D Edutainment Android Game About Structured Query Language was develop using Piskel for creating 2D sprites, Audacity for audio editing, Unity for the development of the game, C# as the programming language, and Microsoft Visual Studio 2015 as an external script editor The system was assessed and evaluated using different testing methods namely: unit, integration, and system testing. After passing the tests, 90 students of BSIT and BSCS, and ten (10) Information Technology experts evaluated the system. The results for the technical evaluation obtained a grand mean of 4.69 and a standard deviation of 0.36. The results for the non-technical evaluation obtained a grand mean of 4.40 and a standard deviation of 0.66. The overall interpretation of the results of the evaluation is excellent.
541 _cSubmitted to the University Library
_dFebruary 02, 2019
_eT-8122
650 0 _97934
_aInternet games
650 0 _95663
_aComputer games
_xProgramming
650 0 _95505
_aEducation games
_xComputer Programs
690 _91561
_aBachelor of Science in Information Technology
700 _912642
_aTejero, Georgie G.
_eauthor
700 _92254
_aSy, Mark Philip M.
_eadviser
856 _uhttp://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=66afcd93c556d46b18b31ed8b7e541d2
_yClick here to view thesis abstract and table of contents
942 _2ddc
_cMAN
999 _c34679
_d34679