000 | 03756nam a2200349 4500 | ||
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003 | OSt | ||
005 | 20220804091856.0 | ||
008 | 211019b |||||||| |||| 00| 0 eng d | ||
040 | _cCvSU Main Campus Library | ||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a027.62 _bF18 2018 |
100 |
_912641 _aCuadra, Charlie S. _eauthor |
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245 | 1 | 0 |
_aQRY: _bDevelopment of a 2D edutainment android game about structured query language / _cby Charlie S. Cuadra and Georgie G. Tejero. |
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_aIndang, Cavite : _bCavite State University- Main Campus, _c2019. |
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300 |
_axiv, 66 pages : _billustrations ; _c28 cm. |
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_2rdacontent _atext |
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_2rdamedia _aunmediated |
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_2rdacarrier _avolume |
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500 | _aThesis (Bachelor of Science in Information Technology) Cavite State University. | ||
504 | _aIncludes bibliographical references. | ||
508 | _aCollege of Engineering and Information Technology (CEIT), Department of Information Technology | ||
520 | 3 | _aCUADRA, CHARLIE S. and TEJERO GEORGIE G. QRY: Development of A 2D Educational Attainment Android Game About Structured Query Language. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. January 2019. Adviser: Prof. Mark Philip M. Sy. The study entitled "QRY: Development of A 2D Edutainment Android Game About Structured Query Language" was conducted from January 2017 to December 2018. The study was developed to help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language. Specifically, it aimed to: 1. identify all the possible problems of the study through conducting interviews and surveys; 2. analyze the problems identified by means of using Fishbone Diagram; 3. design an Android game that will help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language; 4. design an Android game that will integrate educational and entertainment purposes; 5. design an Android game that will help the end-users learn while playing or being entertained; and 6. test and evaluate the study using ISO 9126. The researchers used iterative development process methodology in the development of the study. The methodology consists of five (5) phases: planning and requirement, analysis and design, implementation, testing, and evaluation. QRY: Development of A 2D Edutainment Android Game About Structured Query Language was develop using Piskel for creating 2D sprites, Audacity for audio editing, Unity for the development of the game, C# as the programming language, and Microsoft Visual Studio 2015 as an external script editor The system was assessed and evaluated using different testing methods namely: unit, integration, and system testing. After passing the tests, 90 students of BSIT and BSCS, and ten (10) Information Technology experts evaluated the system. The results for the technical evaluation obtained a grand mean of 4.69 and a standard deviation of 0.36. The results for the non-technical evaluation obtained a grand mean of 4.40 and a standard deviation of 0.66. The overall interpretation of the results of the evaluation is excellent. | |
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_cSubmitted to the University Library _dFebruary 02, 2019 _eT-8122 |
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_97934 _aInternet games |
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650 | 0 |
_95663 _aComputer games _xProgramming |
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650 | 0 |
_95505 _aEducation games _xComputer Programs |
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_91561 _aBachelor of Science in Information Technology |
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_912642 _aTejero, Georgie G. _eauthor |
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_92254 _aSy, Mark Philip M. _eadviser |
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_uhttp://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=66afcd93c556d46b18b31ed8b7e541d2 _yClick here to view thesis abstract and table of contents |
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_2ddc _cMAN |
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_c34679 _d34679 |