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|040||_cCvSU Main Campus Library|
_aCuadra, Charlie S.
_bDevelopment of a 2D edutainment android game about structured query language /
_cby Charlie S. Cuadra and Georgie G. Tejero.
_aIndang, Cavite :
_bCavite State University- Main Campus,
_axiv, 66 pages :
|500||_aThesis (Bachelor of Science in Information Technology) Cavite State University.|
|504||_aIncludes bibliographical references.|
|508||_aCollege of Engineering and Information Technology (CEIT), Department of Information Technology|
|520||3||_aCUADRA, CHARLIE S. and TEJERO GEORGIE G. QRY: Development of A 2D Educational Attainment Android Game About Structured Query Language. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. January 2019. Adviser: Prof. Mark Philip M. Sy. The study entitled "QRY: Development of A 2D Edutainment Android Game About Structured Query Language" was conducted from January 2017 to December 2018. The study was developed to help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language. Specifically, it aimed to: 1. identify all the possible problems of the study through conducting interviews and surveys; 2. analyze the problems identified by means of using Fishbone Diagram; 3. design an Android game that will help the end-users enhance their knowledge in both Data Definition Language and Data Manipulation Language; 4. design an Android game that will integrate educational and entertainment purposes; 5. design an Android game that will help the end-users learn while playing or being entertained; and 6. test and evaluate the study using ISO 9126. The researchers used iterative development process methodology in the development of the study. The methodology consists of five (5) phases: planning and requirement, analysis and design, implementation, testing, and evaluation. QRY: Development of A 2D Edutainment Android Game About Structured Query Language was develop using Piskel for creating 2D sprites, Audacity for audio editing, Unity for the development of the game, C# as the programming language, and Microsoft Visual Studio 2015 as an external script editor The system was assessed and evaluated using different testing methods namely: unit, integration, and system testing. After passing the tests, 90 students of BSIT and BSCS, and ten (10) Information Technology experts evaluated the system. The results for the technical evaluation obtained a grand mean of 4.69 and a standard deviation of 0.36. The results for the non-technical evaluation obtained a grand mean of 4.40 and a standard deviation of 0.66. The overall interpretation of the results of the evaluation is excellent.|
_cSubmitted to the University Library
_dFebruary 02, 2019
_aBachelor of Science in Information Technology
_aTejero, Georgie G.
_aSy, Mark Philip M.
_yClick here to view thesis abstract and table of contents