000 | 03346nam a2200349 4500 | ||
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003 | OSt | ||
005 | 20220717211737.0 | ||
008 | 220622b |||||||| |||| 00| 0 eng d | ||
040 | _cCvSU Main Campus Library | ||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a005.1 _bC21 2019 |
100 |
_925205 _aRollo, Zoren D. _eauthor |
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245 | 1 | 0 |
_aDevelopment of snake n' numbers: an android game application / _cby Zoren D. Rollo and Mark Raymond D. Caristea. |
260 |
_aIndang, Cavite : _bCavite State University- Main Campus, _c2019. |
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300 |
_axiv, 105 pages : _billustrations ; _c28 cm. |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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500 | _aThesis (Bachelor of Science in Information Technology) Cavite State University. | ||
504 | _aIncludes bibliographical references. | ||
508 | _aCollege of Engineering and Information Technology (CEIT), Department of Information Technology | ||
520 | 3 | _aCARISTEA, MARK RAYMOND D., ROLLO, ZOREN D. Development of Snake N’ Numbers: An Android Game Application. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University-Indang Campus, Indang Cavite. June 2019. Adviser: Mr. Marlon R. Perefia. The Development of Snake N’ Numbers: An Android Game Application was developed to provide the students a mobile game application that can help the children aging 7 — 10 years old students to develop their foundation in Mathematics, especially in counting numbers and enhance their counting memory and number recognition and to gain back the interest in mathematics. The researchers used survey questionnaire and interview to gather data from the guardians and teachers of student aging 7 to 10 years old. The study includes four (4) modules including Game module, Setting module, Leaderboard module and Mechanics module. The researchers used the Spiral Methodology as a guide in developing the mobile application. It contains four (4) phases: identification phase, design phase, construct and build phase and evaluation and risk analysis phase. In the software evaluation, the researchers used the following criteria: functionality, reliability, usability, efficiency, maintainability, portability and user- friendliness. The mobile application was evaluated by the IT professionals and guardians of the students aging 7 to 10 years old. The software had met all the needed requirements and passed all the requirements for the evaluation. The software quality contains the standard set of characteristics including functionality, reliability, usability. Efficiency, maintainability, portability and user-friendliness. Overall results for technical and non- technical evaluation of the application was judged to be “excellent”. | |
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_cSubmitted to the University Library _d08/01/2019 _eT-8380 |
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650 | 0 |
_92272 _aAndroid (Electronic resource) |
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650 | 0 |
_91886 _aApplication software _xDevelopment |
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650 | 0 |
_910465 _aMobile games |
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690 |
_91561 _aBachelor of Science in Information Technology |
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700 |
_925208 _aCaristea, Mark Raymond D. _eauthor |
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700 |
_92420 _aPereña, Marlon R. _eadviser |
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856 |
_uhttp://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=6c309188e59b5bf973c29204ed77e1c8 _yClick here to view abstract and table of contents |
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_2ddc _cMAN |
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_c60820 _d60820 |