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020 _a9781774691748 (e-book)
040 _cCvSU Main Campus Library
_erda
041 _aeng
050 _aQA76.575
_bAd9 2022
245 _aAdvances in multimedia /
_cedited by Jovan Pehcevski
260 _aOakville :
_bArcler Press,
_c2022
300 _a1 online resource (436, pages) :
_bcolor illustrations.
336 _2rdacontent
_atext
337 _2rdamedia
_acomputer
338 _2rdacarrier
_aonline resource
500 _ahttps://portal.igpublish.com/iglibrary/ is required to read this e-book.
504 _aInclude index
505 _aI. Machine learning and AI methods in multimedia -- 1. Context-aware attention network for human emotion recognition in video -- 2. Large-scale video retrieval via deep local convolutional features -- 3. Region space guided transfer function design for nonlinear neural network augmented image visualization -- 4. Study on data-driven methods for image and video understanding -- 5. Pretraining convolutional neural networks for image-based vehicle classification -- II. Multimedia applications in health and medicine -- 6. Study of multimedia technology in posture training for the elderly -- 7. Rapid extraction of target information in messy multimedia medical data -- 8. The effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis : a pilot study” -- 9. Virtual realities in the treatment of mental disorders : a review of the current state of research -- 3. Multimedia transmission in wireless networks -- 10. Clustering in wireless multimedia sensor networks -- 11. A dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks -- 12. A multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS -- 13. Ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic -- IV. Multimedia applications in education -- 14. Reliability and validity of online individualized multimedia instruction instrument for engineering communication skills -- 15. A design model for educational multimedia software -- 16. Cognitive constructivist theory of multimedia : designing teacher-made interactive digital” -- 17. Educational digital recycling : design of videogame based on INCA Abacus” -- 18. Multimedia approach in teaching mathematics – examples of interactive lessons from mathematical analysis and geometry
520 _aThis book covers different topics related to the recent advances in multimedia, including machine learning and AI methods in multimedia research, multimedia applications in health and medicine, multimedia transmission in wireless networks and multimedia applications in education. Section 1 focuses on machine learning and AI methods in multimedia research, describing context-aware attention network for human emotion recognition in video, large-scale video retrieval via deep local convolutional features, region space guided transfer function design for nonlinear neural network augmented image visualization, data-driven methods for image and video understanding, and pretraining convolutional neural networks for image-based vehicle classification. Section 2 focuses on multimedia applications in health and medicine, describing study of multimedia technology in posture training for the elderly, rapid extraction of target information in messy multimedia medical data, effectiveness of a multimedia messaging service reminder system in the management of knee osteoarthritis, and virtual realities in the treatment of mental disorders: a review of the current state of research. Section 3 focuses on multimedia transmission in wireless networks, describing clustering in wireless multimedia sensor networks, a dynamic link adaptation for multimedia quality-based communications in IEEE_802.11 wireless networks, multimedia and VoIP-oriented cell search technique for the IEEE 802.11 WLANS, and ubiquitous control framework for delivering perceptual satisfaction of multimedia traffic. Section 4 focuses on multimedia applications in education, describing online individualized multimedia instruction instrument for engineering communication skills, design model for educational multimedia software, cognitive constructivist theory of multimedia, design of videogame based on inca abacus, and multimedia approach in teaching mathematics through examples of interactive lessons from mathematical analysis and geometry.
541 _aFund 164
_bCE-Logic
_cPurchased
_dNovember 9, 2022
_eOEBP000341
_fP. Roderno
_hPHP 19,317.30
_p2022-11-1010
_q2022-9-1288
650 0 _aMultimedia systems
_918513
650 0 _aMultimedia
_932053
700 _aPehcevski, Jovan
_932052
_eeditor
856 _uhttps://portal.igpublish.com/iglibrary/obj/ARCLER0001006?searchid=1674183603097dE76dmRQtiDFHKJuPjqgI
_yClick here to read Full-Text E-Book
856 _uhttps://docs.google.com/forms/d/e/1FAIpQLSfSoAj3qM4b_ttQMZLuimqgwkfHDH1NyJ7S4eyjHD7Vr4j7EQ/viewform
_yLog-in to the website is required to read this e-book. Click here to request access.
942 _2lcc
_cOEB
999 _c61809
_d61809