000 | 03574nam a2200409 a 4500 | ||
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003 | OSt | ||
005 | 20230530093200.0 | ||
008 | 190520s19uu xx 00 eng d | ||
040 | _cCvSU Main Campus Library | ||
041 | 0 | _aeng | |
082 | 0 | 4 |
_a005.1 _bM79 2022 |
100 | 0 |
_aMorales, Krissoel Jon T. _eauthor _935098 |
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245 | 1 | 0 |
_aImplementing lexical analysis algorithms on fragment : _ban educational programming game / _cby Krissoel Jon T. Morales, John Rendon L. Oaña, Hugh Dylen Renzo A. Ocampo, Ald Christian J. Santos. |
260 | 0 |
_aIndang, Cavite : _bCavite State University- Main Campus, _c2022 |
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300 |
_axiv, 98 pages : _billustrations ; _c28 cm |
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336 |
_2rdacontent _atext |
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337 |
_2rdamedia _aunmediated |
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_2rdacarrier _avolume |
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500 | _aThesis (Bachelor of Science in Computer Science) Cavite State University | ||
504 | _aIncludes bibliographical references. | ||
508 | _aCollege of Engineering, and Information Technology (CEIT) | ||
520 | 3 | _aMORALES, KRISSOEL JON T., OANA, JOHN RENDON L., OCAMPO, HUGH DYLEN RENZO A., SANTOS, ALD CHRISTIAN J. Implementing Lexical Analysis Algorithms on Fragment: An Educational Programming Game. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. July 2022. Adviser: Prof. Ria Clarisse M. Sy. The study, conducted from August 2021 to July 2022 in Cavite State University, Indang, Cavite, aimed to develop a game that helps the users to enhance their knowledge and refine their skills in programming, particularly, in Python programming language. Specifically, it aimed to: (I) implement lexical analysis algorithms as functionality of the game; (2) apply game-based learning principle in the development of the game; (3) develop game modules that contain game contents and functionalities; and (4) aid the users to handle pressure while learning in a competitive environment. The researchers used the Spiral model iterative development as the framework of the study, while Unity, Microsoft Visual Code, C#, and Photon Unity Network were the tools utilized to build the game. Meanwhile, the ISO 9126 was the basis for the software evaluation forms, distributed via Google forms, to assess the functionality, reliability, usability, efficiency, maintainability, and portability Of the game. Fifty-five random users and 10 IT and CS experts participated in the software evaluation. The results of the software evaluation have an overall mean of 4.78 for technical and 4.73 for non-technical evaluation which both signify an "Excellent" remark. This implies that the study has achieved its objectives, as well as the approval Of the technical specialist and non-technical participants. | |
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_cSubmitted to the University Library _d08/16/2022 _eT-8939 |
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650 | 0 |
_aComputer games _95663 _xProgramming |
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650 | 0 |
_aComputer games _95663 _xDevelopment |
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650 | 0 |
_aEducational games _96033 _xProgramming |
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650 | 0 |
_aApplication software _91886 _xDevelopment |
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_aComputer algorithms _91113 |
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_aEducational technology _93974 |
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_91855 _aBachelor of Science in Computer Science |
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_aOaña, John Rendon L. _eauthor _935099 |
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_aOcampo, Hugh Dylen Renzo A. _eauthor _935100 |
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_aSantos, Ald Christian J. _eauthor _935101 |
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_aSy, Ria Clarisse M. _934093 _eadviser |
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_yClick here to view the Abstract and Table of Contents _uhttp://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=733da705a051c7574b3ff80a8ff27926 |
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_2ddc _cMAN |
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_c62146 _d62146 |