000 03574nam a2200409 a 4500
003 OSt
005 20230530093200.0
008 190520s19uu xx 00 eng d
040 _cCvSU Main Campus Library
041 0 _aeng
082 0 4 _a005.1
_bM79 2022
100 0 _aMorales, Krissoel Jon T.
_eauthor
_935098
245 1 0 _aImplementing lexical analysis algorithms on fragment :
_ban educational programming game /
_cby Krissoel Jon T. Morales, John Rendon L. Oaña, Hugh Dylen Renzo A. Ocampo, Ald Christian J. Santos.
260 0 _aIndang, Cavite :
_bCavite State University- Main Campus,
_c2022
300 _axiv, 98 pages :
_billustrations ;
_c28 cm
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aThesis (Bachelor of Science in Computer Science) Cavite State University
504 _aIncludes bibliographical references.
508 _aCollege of Engineering, and Information Technology (CEIT)
520 3 _aMORALES, KRISSOEL JON T., OANA, JOHN RENDON L., OCAMPO, HUGH DYLEN RENZO A., SANTOS, ALD CHRISTIAN J. Implementing Lexical Analysis Algorithms on Fragment: An Educational Programming Game. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. July 2022. Adviser: Prof. Ria Clarisse M. Sy. The study, conducted from August 2021 to July 2022 in Cavite State University, Indang, Cavite, aimed to develop a game that helps the users to enhance their knowledge and refine their skills in programming, particularly, in Python programming language. Specifically, it aimed to: (I) implement lexical analysis algorithms as functionality of the game; (2) apply game-based learning principle in the development of the game; (3) develop game modules that contain game contents and functionalities; and (4) aid the users to handle pressure while learning in a competitive environment. The researchers used the Spiral model iterative development as the framework of the study, while Unity, Microsoft Visual Code, C#, and Photon Unity Network were the tools utilized to build the game. Meanwhile, the ISO 9126 was the basis for the software evaluation forms, distributed via Google forms, to assess the functionality, reliability, usability, efficiency, maintainability, and portability Of the game. Fifty-five random users and 10 IT and CS experts participated in the software evaluation. The results of the software evaluation have an overall mean of 4.78 for technical and 4.73 for non-technical evaluation which both signify an "Excellent" remark. This implies that the study has achieved its objectives, as well as the approval Of the technical specialist and non-technical participants.
541 _cSubmitted to the University Library
_d08/16/2022
_eT-8939
650 0 _aComputer games
_95663
_xProgramming
650 0 _aComputer games
_95663
_xDevelopment
650 0 _aEducational games
_96033
_xProgramming
650 0 _aApplication software
_91886
_xDevelopment
650 0 _aComputer algorithms
_91113
650 0 _aEducational technology
_93974
690 _91855
_aBachelor of Science in Computer Science
700 _aOaña, John Rendon L.
_eauthor
_935099
700 _aOcampo, Hugh Dylen Renzo A.
_eauthor
_935100
700 _aSantos, Ald Christian J.
_eauthor
_935101
700 _aSy, Ria Clarisse M.
_934093
_eadviser
856 _yClick here to view the Abstract and Table of Contents
_uhttp://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=733da705a051c7574b3ff80a8ff27926
942 _2ddc
_cMAN
999 _c62146
_d62146