MARC details
000 -LEADER |
fixed length control field |
03664nam a2200337 a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20231215103215.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200615s19uu xx 00 eng d |
040 ## - CATALOGING SOURCE |
Transcribing agency |
CvSU Main Campus Library |
041 0# - LANGUAGE CODE |
Language code of text/sound track or separate title |
eng |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.1 |
Item number |
M41 2017 |
100 #0 - MAIN ENTRY--PERSONAL NAME |
Personal name |
Matel, John Aldrin C. |
Relator term |
author |
9 (RLIN) |
40954 |
245 10 - TITLE STATEMENT |
Title |
Laro ni Juan : |
Remainder of title |
an android based mobile tutorial application about traditional Filipino games / |
Statement of responsibility, etc. |
by John Aldrin C. Matel and Crislin Jappet A. Raya. |
260 0# - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Indang, Cavite : |
Name of publisher, distributor, etc. |
Cavite State University- Main Campus, |
Date of publication, distribution, etc. |
2017. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xiii, 48 pages : |
Other physical details |
illustrations ; |
Dimensions |
28 cm. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
500 ## - GENERAL NOTE |
General note |
Thesis (Bachelor of Science in Information Technology) Cavite State University |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references. |
508 ## - CREATION/PRODUCTION CREDITS NOTE |
College and Department |
College of Engineering and Information Technology (CEIT) |
520 3# - SUMMARY, ETC. |
Summary, etc. |
MATEL, JOHN ALDRIN C. and RAYA, CRISLIN JAPPET A. Laro ni Juan: An Android Based Mobile Tutorial Application About Traditional Filipino Games. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang Campus, Indang Cavite. January 2018. Adviser: Mr. Jake R. Ersando. <br/>The study was conducted on March 2016 to January 2018 in Cavite State University-Indang, Cavite. The mobile application has tutorials on how to play various traditional Filipino games. Users will enjoy the visual design and the content of the mobile application. It can be beneficial to people who wants to learn different traditional Filipino games and those who have already forgotten these games. This application contains five categories of traditional Filipino games namely, sipa, piko, luksong baka, taguan, and tumbang preso. It also contains set of questions that serve as quiz to be able to familiarize the users on traditional games. There is also a picture puzzle game for additional entertainment. The users can use the mobile application for them to understand the mechanics of playing some of the traditional Filipino games. <br/><br/>The Incremental Build Model was used to develop the mobile application. The computer system that nrnA " VVIL.ta 1.4.3 \AA ill the development of the mobile applications has the following specifications: laptop had 4GB of RAM, Intel® CoreTM 2 i3-5005U CPU @ 2.00 GHz Processor, and a Windows 8 64-bit Operating System. <br/>The software that was used in the development of the mobile applications are the following: Adobe PhotoshopCS6 for the graphic design of logo and background, Microsoft Word for the documentation purpose, and Construct 2 for development and designing of the application. The developed application was evaluated using two different questionnaires which were adapted by ISO 9126: technical and non-technical questionnaires. 50 respondents answered the non-technical questionnaires including the 10 IT experts to measure the rating of the mobile application to its functionality (4.38), reliability (4.36), usability (4.39), user-friendliness (4.49), efficiency (4.36), maintainability (4.37) and portability (4.40).<br/> |
541 ## - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Method of acquisition |
Submitted to the University Library |
Date of acquisition |
|
Accession number |
T-7306 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Android (Electronic resource). |
9 (RLIN) |
2272 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Mobile games |
General subdivision |
Design |
9 (RLIN) |
10465 |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
9 (RLIN) |
1561 |
Course or Program |
Bachelor of Science in Information Technology |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Raya, Crislin Jappet A. |
Relator term |
author |
9 (RLIN) |
40955 |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Ersando, Jake R. |
Relator term |
adviser |
9 (RLIN) |
2534 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Electronic File |
<a href="http://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=2f8c995c895eb252df85055ffedd0842">http://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=2f8c995c895eb252df85055ffedd0842</a> |
Link text |
Click here to view thesis abstract and table of contents |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Theses / Manuscripts |