Comscim : an academic based role playing simulation game of a Computer Science student / by Percival Ian C. Alonzo and Queenie M. Buan

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2017.Description: xv, 47 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 003  Al7 2017
Online resources: Production credits:
  • College of Engineering, and Information Technology (CEIT)
Abstract: ALONZO, PERCIVAL IAN C. and BUAN, QUEENIE M. COMSCIM: An Academic Based Role Playing Simulation Game of a Computer Science Student. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. May 2017. Adviser: Ms. Ria Clarisse L. Mojica. The development of COMSCIM: An Academic Based Role Playing Simulation Game of a Computer Science Students was aimed to simulate actions in a school environment and to convey properly managing time of the Computer Science students. The study was proposed on February 2016 and finished on May 2017. Data gathering were conducted electronically at the Ladislao N. Diwa Memorial Library of Cavite State University -Main Campus. In developing the game software successfully, iterative development process was used for the software. Every process were tested individually so that the desired software were met. For software development, Windows 8.1 was used as the operating system, Ren'Py for the game engine, Python as the scripting language, Commissioned and Open Source assets for the design and graphics and Microsoft Word for documentation. The software evaluation was participated by fifty (50) Computer Science students of Cavite State University -Main Campus. The overall result of software evaluation with the criteria of functionality, reliability, usability, efficiency, and user-friendliness shows that the software was excellently done. It means that the proponents met all the expectation and desired output for the developed software.
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Item type Current library Collection Call number Materials specified URL Copy number Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 003 Al7 2017 (Browse shelf(Opens below)) Link to resource Room use only T-7191 00011708
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 003 Al7 2017 (Browse shelf(Opens below)) Link to resource c2 Room use only T-7646 00081241

Thesis (Bachelor of Science in Computer Science) Cavite State University

Includes bibliographical references.

College of Engineering, and Information Technology (CEIT)

ALONZO, PERCIVAL IAN C. and BUAN, QUEENIE M. COMSCIM: An Academic Based Role Playing Simulation Game of a Computer Science Student. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. May 2017. Adviser: Ms. Ria Clarisse L. Mojica.
The development of COMSCIM: An Academic Based Role Playing Simulation Game of a Computer Science Students was aimed to simulate actions in a school environment and to convey properly managing time of the Computer Science students. The study was proposed on February 2016 and finished on May 2017. Data gathering were conducted electronically at the Ladislao N. Diwa Memorial Library of Cavite State University -Main Campus. In developing the game software successfully, iterative development process was used for the software. Every process were tested individually so that the desired software were met. For software development, Windows 8.1 was used as the operating system, Ren'Py for the game engine, Python as the scripting language, Commissioned and Open Source assets for the design and graphics and Microsoft Word for documentation. The software evaluation was participated by fifty (50) Computer Science students of Cavite State University -Main Campus. The overall result of software evaluation with the criteria of functionality, reliability, usability, efficiency, and user-friendliness shows that the software was excellently done. It means that the proponents met all the expectation and desired output for the developed software.

Submitted to the University Library 10/18/2017 T-7191

Submitted to the University Library 10/09/2018 T-7646 copy 2

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