Development of android application : enscima quest / by Sean Lawrence D. Loren and Joshua John E. Samarita.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2017.Description: xv, 104 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 371.397 L88 2017
Online resources: Production credits:
  • College of Engineering, and Information Technology (CEIT)
Abstract: LOREN, SEAN LAWRENCE D. and SAMARITA JOSHUA JOHN E., Development of Android Application: Enscima Quest. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University-Indang Campus, Indang Cavite. May 2017. Adviser: Ms. Vanessa G. Coronado The study was conducted from February 2016 to April 2017 in Cavite State University- Main Campus, Indang, Cavite and Paradahan Elementary School in Paradahan, Tanza, Cavite. Android is a software toolkit for mobile phones, created by Google. It's inside millions of cellphones and other mobile devices, making Android a major platform for application developers (Burnette, 2010). According to Adrienne (2015), Android provides third-party applications with an extensive API that includes access to phone hardware, settings, and user data. The authors aimed to introduce and develop an android based — game learning application especially for grade 1. The purpose of the development of the application was to provide a game wherein the users can train each day and observe their progress in terms of how fast they can answer the questions. The study was especially designed to challenge the users' current level of memory and cognition and also to teach and add more knowledge which the study covers. During the development of the game, a computer with the following specification was used: CPU @ 4.30GHz, 2.00 GB of RAM, 500 GB of hard disk Windows 7 (32-bit) operating stem. The application was developed using Construct 2, and the other applications that were used were, Microsoft Word 2010 for the documentation, Adobe Photoshop CS6, and Paint.Net for the graphics. The application was evaluated using a prepared evaluation form anchored on ISO 9126 which was the international standard for the evaluation of software quality. System functionality, reliability, usability, efficiency, maintainability, portability, and user-friendliness were taken into consideration in rating. There were two prescribed forms vested by the College of Engineering and Information Technology, Cavite State University — Main Campus, namely, technical and non-technical. The technical form consisted of twenty-two (22) questions were answered by ten professors of information technology. While the non-technical form consisted of nine questions that were answered by one hundred (100) grade 1 students of Paradahan Elementary School. The total number of respondents for evaluation was one hundred ten (110) The data were determined by a professional statistician through authors' consultation.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 371.397 L88 2017 (Browse shelf(Opens below)) Link to resource Room use only T-7167 00017640

Thesis (Bachelor of Science in Information Technology) Cavite State University

Includes bibliographical references.

College of Engineering, and Information Technology (CEIT)

LOREN, SEAN LAWRENCE D. and SAMARITA JOSHUA JOHN E., Development of Android Application: Enscima Quest. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University-Indang Campus, Indang Cavite. May 2017. Adviser: Ms. Vanessa G. Coronado The study was conducted from February 2016 to April 2017 in Cavite State University- Main Campus, Indang, Cavite and Paradahan Elementary School in Paradahan, Tanza, Cavite. Android is a software toolkit for mobile phones, created by Google. It's inside millions of cellphones and other mobile devices, making Android a major platform for application developers (Burnette, 2010). According to Adrienne (2015), Android provides third-party applications with an extensive API that includes access to phone hardware, settings, and user data.
The authors aimed to introduce and develop an android based — game learning application especially for grade 1. The purpose of the development of the application was to provide a game wherein the users can train each day and observe their progress in terms of how fast they can answer the questions. The study was especially designed to challenge the users' current level of memory and cognition and also to teach and add more knowledge which the study covers. During the development of the game, a computer with the following specification was used: CPU @ 4.30GHz, 2.00 GB of RAM, 500 GB of hard disk Windows 7 (32-bit) operating stem.
The application was developed using Construct 2, and the other applications that were used were, Microsoft Word 2010 for the documentation, Adobe Photoshop CS6, and Paint.Net for the graphics. The application was evaluated using a prepared evaluation form anchored on ISO 9126 which was the international standard for the evaluation of software quality. System functionality, reliability, usability, efficiency, maintainability, portability, and user-friendliness were taken into consideration in rating. There were two prescribed forms vested by the College of Engineering and Information Technology, Cavite State University — Main Campus, namely, technical and non-technical. The technical form consisted of twenty-two (22) questions were answered by ten professors of information technology. While the non-technical form consisted of nine questions that were answered by one hundred (100) grade 1 students of Paradahan Elementary School. The total number of respondents for evaluation was one hundred ten (110) The data were determined by a professional statistician through authors' consultation.

Submitted to the University Library 10-29-2020 T-7167

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