Kultura: android-based gaming application about Philippine culture for Grade 5 and Grade 6 students / by Joseph G. Dela Cuesta, Jessa S. Lopencillo, and Vanessa G. Coronado.
Material type: TextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2018. Description: , 80 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 005.1 D37 2018
- College of Engineering and Information Technology (CEIT), Department of Information Technology
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 005.1 D37 2018 (Browse shelf(Opens below)) | Link to resource | Room use only | T-7308 | 00076548 |
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Thesis (Bachelor of Science in Information Technology) Cavite State University.
Includes bibliographical references.
College of Engineering and Information Technology (CEIT), Department of Information Technology
DELA CUESTA, JOSEPH G. and LOPENCILLO, JESSA S. Kultura: Android-based gaming application about the Philippine culture for grade 5 to 6 students. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. December 2017. Adviser: Ms Vanessa Coronado.
The study was conducted to create an Android app that would guide elementary students in studying about the Philippine culture. The mobile application has three (3) modules, namely: Settings module, Instructions module, and Game Content module. Feature-Driven Development (FDD) was used as the methodology in the development of software. It helped the proponents to develop the mobile application in a short time and easiest manner. There were 110 participants, consisting of 70 elementary students, 30 IT students and 10 IT specialists, who evaluated the mobile app in terms of its functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. Based on the results of the evaluation of the elementary students, or the nontechnical participants, they assessed the app as "Excellent" (./ = 4.60, SD = 0.57). Also, the IT specialists assessed Kultura as "Excellent" (1 = 4.33, SD = 0.60). This implied that Kultura can solve the usual problems encountered during the learning of the students.
Submitted to the University Library February 05, 2018 T-7308