Development of comic-style storytelling of Ibong Adarna / by Sharmaine Grace C. Faller and Keith Ann B. Romeroso.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2018.Description: xiii, 60 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 027.62  F18 2018
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: FALLER, SHARMAINE GRACE C. and ROMEROSO, KEITH ANN B. Development of mic-Style Storytelling of Ibong Adarna. Undergraduate Thesis. Bachelor of Science in ormation Technology.Cavite State University, Indang, Cavite. December 2018. Adviser Ms. Aiza E Bihis The study was conducted on April 2017 to December 2018 in Cavite State University-Wang Campus, Indang, This mobile application will help the students of Paliparan III National High School. The mobile application provides information about Ibong Adarna. In addition it will also provide a character module which can assess the character of the story. The mobile application also features a game module where you can start a quiz and the assessment module result of the game. The researchers used the Prototype Model as the methodology of developing the study. A systems development method (SDM) in which a prototype (an early approximation of a final system or product) is built, tested, and then reworked as necessary until an acceptable prototype is finally achieved from which the complete system or product can now be developed. The computer hardware used in the development of the mobile application has the following software specifications; The machine that was used by the researchers in the developing the system was laptop with 2.6 ghz and 2 GB of random Access Memory (RAM) with system type of 64-bit operating system which runs in Windows 10. The applications used were Microsoft Word 2010 for documentation, Unity as the scripting language, Adobe Photoshop for the design of interface of the mobile application and Flash for the Animation. The researchers used the following software in the development of the mobile application: Adobe Photoshop CC for the design and image 'enhancement, Android Studio for the Integrated Development Environment (IDE), Java programming language for building the app, XML for the design and layout, Firebase for the and server and Microsoft Word 2007 for the documentation. The developed application was evaluated using two different questionnaires which were ted by ISO 9126: technical and non-technical questionnaires. Fifty (50) respondents answered the non-technical questionnaires including the ten (10) Information Technology experts to measure the rating of the mobile application. The overall result of the non-critic evaluation is 4.48 equivalents to "Excellent" while the overall in technical of the mobile application is 4.34 equivalent JD "Excellent".
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Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

FALLER, SHARMAINE GRACE C. and ROMEROSO, KEITH ANN B. Development of mic-Style Storytelling of Ibong Adarna. Undergraduate Thesis. Bachelor of Science in ormation Technology.Cavite State University, Indang, Cavite. December 2018. Adviser Ms. Aiza E Bihis
The study was conducted on April 2017 to December 2018 in Cavite State University-Wang Campus, Indang, This mobile application will help the students of Paliparan III National High School. The mobile application provides information about Ibong Adarna. In addition it will also provide a character module which can assess the character of the story. The mobile application also features a game module where you can start a quiz and the assessment module result of the game.
The researchers used the Prototype Model as the methodology of developing the study. A systems development method (SDM) in which a prototype (an early approximation of a final system or product) is built, tested, and then reworked as necessary until an acceptable prototype is finally achieved from which the complete system or product can now be developed. The computer hardware used in the development of the mobile application has the following software specifications; The machine that was used by the researchers in the developing the system was laptop with 2.6 ghz and 2 GB of random Access Memory (RAM) with system type of 64-bit operating system which runs in Windows 10. The applications used were Microsoft Word 2010 for documentation, Unity as the scripting language, Adobe Photoshop for the design of interface of the mobile application and Flash for the Animation. The researchers used the following software in the development of the mobile application: Adobe Photoshop CC for the design and image 'enhancement, Android Studio for the Integrated Development Environment (IDE), Java programming language for building the app, XML for the design and layout, Firebase for the and server and Microsoft Word 2007 for the documentation.
The developed application was evaluated using two different questionnaires which were ted by ISO 9126: technical and non-technical questionnaires. Fifty (50) respondents answered the non-technical questionnaires including the ten (10) Information Technology experts to measure the rating of the mobile application. The overall result of the non-critic evaluation is 4.48 equivalents to "Excellent" while the overall in technical of the mobile application is 4.34 equivalent JD "Excellent".

Submitted to the University Library January 01, 2019 T-8121

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