Development of clash of Katipunans: a mobile strategy game about Philippine history / by Ma. Angela L. Amigable, Diether Mark Abraham C. Fiel and Charrylene C. Lao.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: vii, 45 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.1  Am5 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: AMIGABLE, MA. ANGELA L., FIEL, DIETHER MARK ABRAHAM C., and LAO,CHARRYLENE C. Development of Clash of Katipunans: A Mobile Strategy Game about Philippine History. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. April 2019. Adviser: Mr. Marlon F. Cruzate. The study was conducted from May 2018 to April 2019 in Cavite State University Science High School, Indang, Cavite to develop a mobile strategy game about Philippine history that can help the students to gain more knowledge and familiarize about the colonizers, events, and heroes during colonization of the Philippines. Specifically, the study aims to (1) design the application with the following features: create a tower defense game about the three colonizers of the Philippines, a two- dimensional (2D) game application, and optional questions to gain star; (2) create the application using Unity, RPG Maker MV, Adobe Photoshop CC and Android SDK for deployment: (3) test and improve the functionality of the application using Unit testing, System testing and Acceptance testing; (4) evaluate the performance of the developed application using formative evaluation that evaluates a program during development in order to make early improvements and helps to refine or improve program. The methodology used by the researchers was the Iterative development process methodology (Larman, 2004). It consists of five (5) phases: Planning Phase, Analysis and Design, Implementation Phase, Testing Phase and Evaluation Phase. The system was evaluated based on the criteria of functionality, reliability, usability, efficiency, maintainability, portability, and user-friendliness. The participants of the system evaluation were composed of 40 high school students and 10 IT professors. Evaluation results got 4.35 for technical users and 4.85 for non-technical users for the mean, 0.52 for technical users and 0.34 for non-technical users for the standard deviation and have an excellent interpretation, indicate for the system has passed completed and meet all the needed requirements and achieved the objectives of the study.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.1 Am5 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8547 00002891

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

AMIGABLE, MA. ANGELA L., FIEL, DIETHER MARK ABRAHAM C., and LAO,CHARRYLENE C. Development of Clash of Katipunans: A Mobile Strategy Game about Philippine History. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. April 2019. Adviser: Mr. Marlon F. Cruzate.

The study was conducted from May 2018 to April 2019 in Cavite State University Science High School, Indang, Cavite to develop a mobile strategy game about Philippine history that can help the students to gain more knowledge and familiarize about the colonizers, events, and heroes during colonization of the Philippines. Specifically, the study aims to (1) design the application with the following features: create a tower defense game about the three colonizers of the Philippines, a two- dimensional (2D) game application, and optional questions to gain star; (2) create the application using Unity, RPG Maker MV, Adobe Photoshop CC and Android SDK for deployment: (3) test and improve the functionality of the application using Unit testing, System testing and Acceptance testing; (4) evaluate the performance of the developed application using formative evaluation that evaluates a program during development in order to make early improvements and helps to refine or improve program.

The methodology used by the researchers was the Iterative development process methodology (Larman, 2004). It consists of five (5) phases: Planning Phase, Analysis and Design, Implementation Phase, Testing Phase and Evaluation Phase. The system was evaluated based on the criteria of functionality, reliability, usability, efficiency, maintainability, portability, and user-friendliness. The participants of the system evaluation were composed of 40 high school students and 10 IT professors. Evaluation results got 4.35 for technical users and 4.85 for non-technical users for the mean, 0.52 for technical users and 0.34 for non-technical users for the standard deviation and have an excellent interpretation, indicate for the system has passed completed and meet all the needed requirements and achieved the objectives of the study.

Submitted to the University Library 09/12/2019 T-8547

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