Ultimator - A Mobile application for frisbee enthusiast / by Francis Adrian T. Daño and John Aceson L. Jimenez.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: xiv, 72 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 025.5  D19 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: DANO, FRANCIS ADRIAN T. and JIMENEZ, JOHN ACESON L. ULTIMATOR: A Mobile Application for Frisbee Enthusiast Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. May 2019. Adviser: Mr. Simeon E. Daez The study aimed to give information to the larger scale of viewers especially to the students, players and instructors of the University or even outside the campus. This was to innovate the current disseminating of knowledge regarding the sports Ultimate Frisbee in Cavite State University Main Campus. The mobile application was capable to display information, view videos and interactivity part to the users in able to use portable scoreboard. It consists of three modules. This has same functions in each module, but with different contents. Each module has three parts namely: tutorial, information, and scoreboard. Agile development methodology was used as to progressively complete the entire mobile application, which includes the initiation and analysis phase, design and construction phase, and testing and evaluation phases. The initiation and analysis consists of identifying the project, gathering of information and determining ideas based on the analyzed data. For the design and construction phase, blueprint of the project and the developing of the actual code will be done. The system should be working as a whole and functioning well. In the testing and development phase, the actual application was assessed by the developers and by the sample end users who can give feedbacks. By the end of this phase, the system was evaluated if each module meets their specifications and requirements. In developing the application, the developers used C# as the main programming language, Unity, Adobe Photoshop Cs6, Bluestacks and Microsoft Word 2013. The system was evaluated by the students, players of ultimate and physical education Instructors in Cavite State University Main Campus. The criteria for the software evaluation were functionality, reliability, usability, and user-friendliness. Based on the evaluation results of the evaluation, the mobile application passed and was able to comply with all the requirements as it met its specifications.
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Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

DANO, FRANCIS ADRIAN T. and JIMENEZ, JOHN ACESON L. ULTIMATOR: A Mobile Application for Frisbee Enthusiast Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. May 2019. Adviser: Mr. Simeon E. Daez
The study aimed to give information to the larger scale of viewers especially to the students, players and instructors of the University or even outside the campus. This was to innovate the current disseminating of knowledge regarding the sports Ultimate Frisbee in Cavite State University Main Campus. The mobile application was capable to display information, view videos and interactivity part to the users in able to use portable scoreboard. It consists of three modules. This has same functions in each module, but with different contents. Each module has three parts namely: tutorial, information, and scoreboard. Agile development methodology was used as to progressively complete the entire mobile application, which includes the initiation and analysis phase, design and construction phase, and testing and evaluation phases. The initiation and analysis consists of identifying the project, gathering of information and determining ideas based on the analyzed data. For the design and construction phase, blueprint of the project and the developing of the actual code will be done. The system should be working as a whole and functioning well. In the testing and development phase, the actual application was assessed by the developers and by the sample end users who can give feedbacks. By the end of this phase, the system was evaluated if each module meets their specifications and requirements.

In developing the application, the developers used C# as the main programming
language, Unity, Adobe Photoshop Cs6, Bluestacks and Microsoft Word 2013.
The system was evaluated by the students, players of ultimate and physical education Instructors in Cavite State University Main Campus. The criteria for the software evaluation were functionality, reliability, usability, and user-friendliness. Based on the evaluation results of the evaluation, the mobile application passed and was able to comply with all the requirements as it met its specifications.

Submitted to the University Library 08/22/2019 T-8592

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