Binary clash : a mobile card game using linked list data structure and randomized algorithm / by Denmark M. Chico, Leah Neila P. Limon, Raven Klisser V. Orillaza, Jorsy Joyce E. Salamat.
Material type: TextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022Description: xiv, 72 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 005.1 C43 2022
- College of Engineering, and Information Technology (CEIT)
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 005.1 C43 2022 (Browse shelf(Opens below)) | Link to resource | Room use only | T-8941 | 00081801 |
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Thesis (Bachelor of Science in Computer Science) Cavite State University
Includes bibliographical references.
College of Engineering, and Information Technology (CEIT)
CHICO, DENMARK M., LIMON, LEAH NEILA P., ORILLAZA, RAVEN KLISSER V.,
SALAMAT, JORSY JOYCE E. Binary Clash: A Mobile Card Game Using Linked List Data
Structure and Randomized Algorithm. Undergraduate Thesis. Bachelor of Science in
Computer Science. Cavite State University, Indang, Cavite. July 2022. Adviser: Prof. Ria
Clarisse M. Sy. The study, conducted from August 2021 to July 2022, aimed to develop an educational
and entertaining mobile card game inspired by UNO cards that implements binary numbers
using linked list data structure and randomized algorithm. Specifically, it aimed to: 1. apply
artificial intelligence; 2. create functional modules for single player and multiplayer modes; and
3. create a strategic gameplay.
The Agile software methodology was used as the study's software development process.
While, C#, Visual Studio 2019 and Unity 3D were used to develop the mobile game application.
The researchers also used Photon Unity Networking (PUN) for the multiplayer, Microsoft word for documentation and Google
Forms for the evaluation data. The International Organization for Standardization (ISO) 9126
software quality model was used as the basis for the assessment of the project components
and functionalities. The study was evaluated by 53 non-technical and 12 technical respondents and resulted
with an average mean of 4.75 for non-technical and 4.66 for technical. The "Excellent" remarks
and positive results imply that the study is an ideal card game model for people in the fields of
information technology and computer science.
Submitted to the University Library 08/16/2022 T-8941