Bang-sak taya : a batang pinoy android-based online game / by Alex Gleeson H. Cueno and Jayrenz B. Glumal.
Material type: TextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022.Description: x, 75 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 005.268 C89 2022
- College of Engineering, and Information Technology (CEIT)
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 005.268 C89 2022 (Browse shelf(Opens below)) | Link to resource | Room use only | T-9003 | 00081870 |
Thesis (Bachelor of Science in Computer Science) Cavite State University
Includes bibliographical references.
College of Engineering, and Information Technology (CEIT)
CUENO, ALEC GLEESON H., GLUMAL, JAYRENZ B. Bang-Sak Taya: A Batang
Pinoy Android-Based Online Game. Undergraduate Thesis. Bachelor of Science in
Information Technology, Cavite State University, Indang, Cavite, January 2022 Adviser:
Prof. Ezra Marie F. Ramos.
The objective of the study is to develop an online android game based on traditional
Filipino game for Generation Z and it aims to, identify the problems encountered by the
researchers through surveys; analyze the requirements needed to develop a solution; design
and develop a Game Application to promote Filipino games through mobile games; and test and
evaluate the developed software using unit testing, integration testing, and acceptance testing
based on ISO 9126. The study was conducted from October 2020 to January 2022.
The testing and evaluation of the application was conducted at Cavite State University -
Indang, Cavite. Upon the development of the Bang-Sak Taya: A Batang Pinoy Android-Based
Online Game, the evolutionary prototyping model was used as guide to make the system fully
functioning. The system was developed using different software and tools: Unity, Microsoft
Virtual Studio and Adobe Photoshop. It was composed of the following modules: game play
module, communication module and player role module.
The system was tested using unit test, integration test and system test. After the
development, the system was evaluated by 109 participants, mostly Generation Z people and
10 IT experts in the Department of Information Technology. The evaluation obtained an overall
rating denoting an excellent result. This signifies that the system passed the participants'
expectations. However, to further improve the system, the following features were
recommended: provide more visual guides on how the game works: help players understand
the game mechanics with tutorials; improve UI, visuals and design; and add catchy background
music
Submitted to the University Library 09/06/2022 T-9003