Beat the logic: application and gamification of Boolean algebra through a side scrolling role playing game with learning progress / by Joshua Miguel Q. Arca, Alexander B. Falgui and Ryle Harvey P. Guzman.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: xvi, 116 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.1  Ar2 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: ARCA, JOSHUA MIGUEL Q., FALGUI, ALEXANDER B., AND GUZMAN, RYLE HARVEY P., Beat The Logic: Application and Gamification of Boolean Algebra Through A Side Scrolling Role Playing Game with Learning Progress Analytics. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. May 2019. Adviser: Ms. Ezra Marie F. Ramos. The study was conducted to develop an endless side-scrolling role playing game for application and gamification of Boolean Algebra.The software is a unique learning tool which is combined with the concept of RPG that has an easier approach in understanding Boolean Algebra. The game provides progress report analytics which serves as evidence learning. In order to improve the AI enemy behaviour and to have much complex movement and response in the game, Moore machine was implemented. The game limits the topics to cover only the fundamentals of course subject being taken by the student of Cavite State University —- Main Campus. Iterative method was used in the development of the software which consists of the planning, requirements, analysis and design, implementation, testing, and evaluation. The tools used to create were Unity as the game engine, monoDevelop as the external Integrated Development Environment (IDE), C# as the programming language, and editing tools for creating game sprites and assets. The software was evaluated based on the given criteria such as functionality, reliability, usability, portability, efficiency, user-friendliness, and relativeness. Evaluators were composed of College Students and IT professionals. The software passed all the given criteria in the evaluation and met all the requirements of the software. The results were collected through an evaluation form based on ISO 9126.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.1 Ar2 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8214 00079733

Thesis (Bachelor of Science in Computer Science) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

ARCA, JOSHUA MIGUEL Q., FALGUI, ALEXANDER B., AND GUZMAN, RYLE HARVEY P., Beat The Logic: Application and Gamification of Boolean Algebra Through A Side Scrolling Role Playing Game with Learning Progress Analytics. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. May 2019. Adviser: Ms. Ezra Marie F. Ramos.

The study was conducted to develop an endless side-scrolling role playing game for application and gamification of Boolean Algebra.The software is a unique learning tool which is combined with the concept of RPG that has an easier approach in understanding Boolean Algebra. The game provides progress report analytics which serves as evidence learning. In order to improve the AI enemy behaviour and to have much complex movement and response in the game, Moore machine was implemented.

The game limits the topics to cover only the fundamentals of course subject being taken by the student of Cavite State University —- Main Campus.

Iterative method was used in the development of the software which consists of the planning, requirements, analysis and design, implementation, testing, and evaluation. The tools used to create were Unity as the game engine, monoDevelop as the external Integrated Development Environment (IDE), C# as the programming language, and editing tools for creating game sprites and assets.

The software was evaluated based on the given criteria such as functionality, reliability, usability, portability, efficiency, user-friendliness, and relativeness. Evaluators were composed of College Students and IT professionals. The software passed all the given criteria in the evaluation and met all the requirements of the software. The results were collected through an evaluation form based on ISO 9126.

Submitted to the University Library 09/02/2019 T-8214

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