Gintong butil! an android based educational adventure mobile game / by Krisia C. Eluna, Dexter A. Dogelio and Xianne Rhynne S. Meresen.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: xiv, 94 pages : illustrations ; 30 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.268  El2 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: DOGELIO, DEXTER A., ELUNA, KRISIA C., MERESEN, XIANNE RHYNNE S., Gintong But!II An Android Based Educational Adventure Mobile Game. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University Indang, Cavite. January 2020. Adviser: Simeon E. Daez The development of the study was prepared and documented from February 2018 to January 2020. The design and development of the game development was conducted from December 2018 to January 2020. The system is consist of three (3) modules: character module, game module, and setting module. The character module, lets the user to enter the name and choose the character in the game. The game module, presents the main story of the game where the user can answer good manners applied in real life. Lastly, the settings module, is responsible for the sound, how to play the game and the description of the game. The methodology used by the researchers was the Iterative Development Process Model. It consists of six phases: planning, requirements, analysis and design, implementation, testing, evaluation and deployment. One hundred ten participated in the evaluation of the system. The respondents are composed of 100 Grade 3 students from different schools and 10 faculty members from the College of Engineering and Information Technology. They evaluated the software based on its functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.
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Item type Current library Collection Call number Materials specified URL Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.268 El2 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8674 00081107

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

DOGELIO, DEXTER A., ELUNA, KRISIA C., MERESEN, XIANNE RHYNNE S., Gintong But!II An Android Based Educational Adventure Mobile Game. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University Indang, Cavite. January 2020. Adviser: Simeon E. Daez
The development of the study was prepared and documented from February 2018 to January 2020. The design and development of the game development was conducted from December 2018 to January 2020.
The system is consist of three (3) modules: character module, game module, and setting module. The character module, lets the user to enter the name and choose the character in the game. The game module, presents the main story of the game where the user can answer good manners applied in real life. Lastly, the settings module, is responsible for the sound, how to play the game and the description of the game.
The methodology used by the researchers was the Iterative Development Process Model. It consists of six phases: planning, requirements, analysis and design, implementation, testing, evaluation and deployment. One hundred ten participated in the evaluation of the system. The respondents are composed of 100 Grade 3 students from different schools and 10 faculty members from the College of Engineering and Information Technology. They evaluated the software based on its functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.

Submitted to the University Library 01/20/2020 T-8674

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