Development of Mobile Application for frog anatomy / by Erold Justine M. Daygam, Maylyn B. Lungcay and John Edward D. Ubalde.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: xi, 109 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.355  D33 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: DAYGAM, EROLD JUSTINE M., LUNGCAY, MAYLYN B., and UBALDE, JOHN EDWARD D. Development of Mobile Application for Frog Anatomy Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. June 2019. Adviser: Prof. Gladys G. Perey. The study was conducted from May 2018 to June 2019 in Cavite State University Don Severino De Las Alas Campus at College of Engineering and Information Technology. The main objective of the study was to develop a mobile application for frog anatomy. Specifically, the study aimed to design and develop a mobile application that; 1. Educate the students about frog anatomy using their mobile phones; 2. Simulate a frog dissection process; and 3. Help students familiarize themselves about frog anatomy. Prototyping methodology was the methodology used in developing the system. The software applications used in developing the mobile application are; Unity 3D, Blender, Adobe Photoshop, Balabolka for the audio, Word 2013 for the documentation, C# and Android SDK. The system has three modules namely: information module, dissection module, and game module. The users cannot access the levels of the game module. The user can only play more difficult levels by finishing the preceding level. A smartphone with and Android 7.0 Nougat was used in testing the mobile application. Validation testing was used in testing all the modules of the mobile application. The mobile application was evaluated by 10 technical evaluators and 61 non-technical evaluators with the total of 71 respondents. The system got the overall mean of 4.59 by technical evaluators and overall mean of 4.49 by the non- technical evaluators. The system got excellent for the overall interpretation which means the system has fully meets and far exceeds the most expectations. The following recommendations are offered to improve the existing system; 1. Include other body systems like nervous, excretory, reproductive system of the frog in information and dissection module; 2. Integrate the feature of the body systems not only to frogs but also the other animals; 3. Adaptation of augmented reality in the application for a different perspective.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.355 D33 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8712 00081134

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

DAYGAM, EROLD JUSTINE M., LUNGCAY, MAYLYN B., and UBALDE, JOHN EDWARD D. Development of Mobile Application for Frog Anatomy Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. June 2019. Adviser: Prof. Gladys G. Perey.
The study was conducted from May 2018 to June 2019 in Cavite State University Don Severino De Las Alas Campus at College of Engineering and Information Technology. The main objective of the study was to develop a mobile application for frog anatomy. Specifically, the study aimed to design and develop a mobile application that; 1. Educate the students about frog anatomy using their mobile phones; 2. Simulate a frog dissection process; and 3. Help students familiarize themselves about frog anatomy.
Prototyping methodology was the methodology used in developing the system. The software applications used in developing the mobile application are; Unity 3D, Blender, Adobe Photoshop, Balabolka for the audio, Word 2013 for the documentation, C# and Android SDK. The system has three modules namely: information module, dissection module, and game module. The users cannot access the levels of the game module. The user can only play more difficult levels by finishing the preceding level. A smartphone with and Android 7.0 Nougat was used in testing the mobile application. Validation testing was used in testing all the modules of the mobile application.
The mobile application was evaluated by 10 technical evaluators and 61 non-technical evaluators with the total of 71 respondents. The system got the overall mean of 4.59 by technical evaluators and overall mean of 4.49 by the non- technical evaluators. The system got excellent for the overall interpretation which means the system has fully meets and far exceeds the most expectations. The following recommendations are offered to improve the existing system; 1. Include other body systems like nervous, excretory, reproductive system of the frog in information and dissection module; 2. Integrate the feature of the body systems not only to frogs but also the other animals; 3. Adaptation of augmented reality in the application for a different perspective.

Submitted to the University Library 10/16/2019 T-8712

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