Into the wilds: an android game on endemic animals and local tourist spots in Cavite, Philippines / by Emmanuel Jhon M. Casilla, Lanie B. Duque, Angeliluz R. Mangubat and Roejan Wilfred R. Toledo.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2019.Description: xvii 96 pages : illustrations ; 30 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 371.39  In8 2019
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: CAS ILLA, EMMANUEL JHON M., DUQUE, LAME B., MANGUBAT, ANGELILUZ R. and TOLEDO, ROEJAN WILFRED R. INTO THE WILDS: An Android game on Endemic Animals and Local Tourist Spots in Cavite, Philippines. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang Cavite. June 2019. Adviser: Mr. Ace Amiel E. Malicsi The study was conducted at Cavite State University-Main Campus from April 2018 to June 2019 to develop an Android game that promote ecotourism using endemic animals and local tourist spots in Cavite. Specifically it aimed to: 1. design an android game on endemic animals and local tourist spots in Cavite with the following features: a. provide a trivia/information module that would help the players gain knowledge when it comes to endemic animals; and b. provide a game module that would give entertainment to the players that contains random information about tourist spots here in Cavite; 2. create the mobile game using web programming/scripting languages; 3. test and improve the game based on unit testing, integration testing and system testing; and 4. evaluate the software quality of the Android game using ISO 9126 that includes functionality, usability, efficiency, portability and maintainability. The iterative development process model was used as a methodology in the development of the system which includes requirements analysis, system design, coding, testing and evaluation. The Android game was developed under Unity as the programming platform and C# as the scripting language. In line with this, the researchers used free Assets available in Unity, Adobe Photoshop for pictures editing, Microsoft office word 2010 for the documentation that supports system development, Microsoft Office Visio and Microsoft Project for the documentation specially for the graphs, diagram and graphical representation of the study. "Into the Wilds" was proven to be an informative game for all ages. The issues and problems about not being aware on endemic animals and local tourist spot in Cavite were solved by the software. The Android game was evaluated by all possible-users, i.e. elementary, high school and college students. The evaluation was divided into two: Technical and Non technical. Technical evaluation has 7 criteria including functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. Technical evaluation got a mean of 4.497 with the standard deviation of 0.504 which falls under the descriptive rating of 'excellent'. This means whenever the failure occurs, the main cause can be identified and modified effortlessly The system fully met the requirements and exceeded the expectations from the participants. It also satisfied all the objectives of the study. Non-technical evaluation has 4 criteria including functionality, reliability, usability and user-friendliness. Non-technical evaluation got a mean of 4.533 with a standard deviation of 0.681 which falls under the descriptive rating of "excellent" .
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 371.39 In8 2019 (Browse shelf(Opens below)) Link to resource Room use only T-8761 00081212

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

CAS ILLA, EMMANUEL JHON M., DUQUE, LAME B., MANGUBAT, ANGELILUZ R. and TOLEDO, ROEJAN WILFRED R. INTO THE WILDS: An Android game on Endemic Animals and Local Tourist Spots in Cavite, Philippines. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang Cavite. June 2019. Adviser: Mr. Ace Amiel E. Malicsi

The study was conducted at Cavite State University-Main Campus from April 2018 to June 2019 to develop an Android game that promote ecotourism using endemic animals and local tourist spots in Cavite. Specifically it aimed to: 1. design an android game on endemic animals and local tourist spots in Cavite with the following features: a. provide a trivia/information module that would help the players gain knowledge when it comes to endemic animals; and b. provide a game module that would give entertainment to the players that contains random information about tourist spots here in Cavite; 2. create the mobile game using web programming/scripting languages; 3. test and improve the game based on unit testing, integration testing and system testing; and 4. evaluate the software quality of the Android game using ISO 9126 that includes functionality, usability, efficiency, portability and maintainability. The iterative development process model was used as a methodology in the development of the system which includes requirements analysis, system design, coding, testing and evaluation. The Android game was developed under Unity as the programming platform and C# as the scripting language. In line with this, the researchers used free Assets available in Unity, Adobe Photoshop for pictures editing, Microsoft office word 2010 for the documentation that supports system development, Microsoft Office Visio and Microsoft Project for the documentation specially for the graphs, diagram and graphical representation of the study.


"Into the Wilds" was proven to be an informative game for all ages. The issues and problems about not being aware on endemic animals and local tourist spot in Cavite were solved by the software.
The Android game was evaluated by all possible-users, i.e. elementary, high school and college students. The evaluation was divided into two: Technical and Non technical. Technical evaluation has 7 criteria including functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. Technical evaluation got a mean of 4.497 with the standard deviation of 0.504 which falls under the descriptive rating of 'excellent'. This means whenever the failure occurs, the main cause can be identified and modified effortlessly The system fully met the requirements and exceeded the expectations from the participants. It also satisfied all the objectives of the study. Non-technical evaluation has 4 criteria including functionality, reliability, usability and user-friendliness. Non-technical evaluation got a mean of 4.533 with a standard deviation of 0.681 which falls under the descriptive rating of "excellent" .

Submitted to the University Library 10/15/2019 T-8761

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