CvSU Online : a 3-D sandbox multiplayer game / by All Jhane G. Manzano, Val Ashley A. Mendoza, John Gabriel B. Toledo and Robert Max U. Verceles.
Material type: TextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022.Description: xii, 112 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 005.268 M31 2022
- College of Engineering and Information Technology (CEIT).
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 005.268 M31 2022 (Browse shelf(Opens below)) | Link to resource | Room use only | T-9144 | 00083521 |
Thesis (Bachelor of Science in Computer Science) Cavite State University
Includes bibliographical references.
College of Engineering and Information Technology (CEIT).
MANZANO, ALL JHANE G., MENDOZA, VAL ASHLEY A., TOLEDO, JOHN GABRIEL
B., and VERCELES, ROBERT MAX U. CvSU Online: A 3-D Sandbox Multiplayer Game.
Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University,
Indang, Cavite. May 2022. Adviser: Ms. Julie Ann C. Lontoc.
The study was conducted at Cavite State University-main campus with students enrolled
from April 2022 to May 2022. The study used relevant data collected from various online
literature and research. Internet sources, articles and books were used to support this study.
The main goal of the study was to develop CvSU Online: A 3-D Sandbox Multiplayer Game.
Particularly, this research study aimed to: (1) allow players to relive the moments that they once
had within the campus through an online environment featuring the Cavite State University-main
campus; (2) develop an application where players can make friends and communicate with
fellow CvSU Online players and censors abusive language to ensure a safe environment; (3)
develop an application with mini-games that will test the player's responsiveness and knowledge
about the campus; (4) develop the shortest path algorithm to allow NPC and player characters
to move within certain points of the map; (5) test the modules that are implemented in the
application if it is working properly. To measure the significance of the application, the
researchers calculated the mean and standard deviation to determine the application's
importance. Correspondent to the game application's functionality, reliability, usability, efficiency,
maintainability, and portability were then evaluated by 100 non-technical and 10 technical
experts who participated in the evaluation of the game application. Based on the result of the
evaluation, the game application resulted in Excellent interpretation in all software standards or
criteria, such as for non-technical evaluations and technical evaluations for the software's
functionality, reliability, usability, efficiency, maintainability, and portability. The overall average of
the non-technical evaluation wasM = 4.60, SD = 0.64) and technical evaluation with an average
of (M = 4.49, SD = 0.62) indicating an Excellent interpretation. As a result, the proponents
concluded that the use of the game application was a great help to familiarize the geography of
the campus, as well as it served as a medium for the users to further understand the history of
the university. It is a good way to introduce the university in a meaningful and fun way.
Submitted copy to the University Library. 07/25/2022 T-9144