Math adventures in the labyrinth 3D / by Jaeson E. Baccay and Roder A. Tocio

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2018.Description: xii , 83 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 006.2  B12 2018
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: Baccay, Jaeson E. and Trocio, Roger Jr. A. MATH ADVENTURES IN THE LABYRINTH 3D. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University Indang, Cavite, May 2017. Adviser: Ms, Gladys G. Perey. The study aimed to create an educational mobile game for high school students, was conducted from January 2016 to November 2017,Specificany, It aimed to: 1)help the high school students who are struggling to understand mathematics and build basic foundation; 2) aid the students to learn math In a more interactive way; 3) design and develop a gameusing Unity 3D that covers a tutorial part that aims to teach mathematics topics like identification of odd and even numbers, MDAS rule, and substitution method that will help build basic mathematical foundation among students:, and 4) evaluate the system through unit and integration testing and to determine learnability of the game based on the game quality. Iterative model was the methodology used upon the development of the study. It has six (6) phases, namely: planning, requirements design, development, testing, and deployment. The application software used in developing and designing the system were Blender 2.77 for creating and animating character and objects, Unity 3D for laying out levels creating menus, animation, writing scripts, and organizing projects; Photoshop CS6 for editing image, blending and texturing of objects according to t design: C# as the scripting language; he appropriate and 'Microsoft Word and Visio 2016 for the documentation. The system was evaluated in accordance to functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The participants were composed of the high school students in Congressional National High School and IT evens from the Department of Information Technology of Cavite State University, Indang, Cavite. Evaluation results indicate that the system has passed and completed the needed requirements.
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Item type Current library Collection Call number Materials specified Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 006.2 B12 2018 (Browse shelf(Opens below)) Room use only T-7299 00076595

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

Baccay, Jaeson E. and Trocio, Roger Jr. A. MATH ADVENTURES IN THE LABYRINTH 3D. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University Indang, Cavite, May 2017. Adviser: Ms, Gladys G. Perey.

The study aimed to create an educational mobile game for high school students, was conducted from January 2016 to November 2017,Specificany, It aimed to: 1)help the high school students who are struggling to understand mathematics and build basic foundation; 2) aid the students to learn math In a more interactive way; 3) design and develop a gameusing Unity 3D that covers a tutorial part that aims to teach mathematics topics like identification of odd and even numbers, MDAS rule, and substitution method that will help build basic mathematical foundation among students:, and 4) evaluate the system through unit and integration testing and to determine learnability of the game based on the game quality.

Iterative model was the methodology used upon the development of the study. It has six (6) phases, namely: planning, requirements design, development, testing, and deployment.

The application software used in developing and designing the system were Blender 2.77 for creating and animating character and objects, Unity 3D for laying out levels creating menus, animation, writing scripts, and organizing projects; Photoshop CS6 for editing image, blending and texturing of objects according to t design: C# as the scripting language; he appropriate and 'Microsoft Word and Visio 2016 for the documentation.

The system was evaluated in accordance to functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The participants were composed of the high school students in Congressional National High School and IT evens from the Department of Information Technology of Cavite State University, Indang, Cavite. Evaluation results indicate that the system has passed and completed the needed requirements.

Submitted to the University Library January 30, 2018 T-7299

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