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The Saga of cells : mobile RPG game app for Grade 7 students / by Ronald C. Namol and Paul John R. Pacija.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022.Description: xvi, 97 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.268 N15 2022
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT).
Abstract: NAMOL, RONALD C. and PACIJA, PAUL JOHN R. The Saga of Cells: Mobile RPG Game App for Grade 7 Students. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. June 2022. Adviser: Prof. Aiza E. Bihis. This study was conducted from December 2020 to October 2021 in the Paliparan 3 Dasmarinas City, Cavite, with the Grade 7 Students of Paliparan Elementary School as the target of the research. Specifically, it aimed to: 1. identify the difficulties of students in learning human cells where the government have given two possible methods of learning which is modular and online learning; 2. to know if students lack of familiarization on function of cells; 3. to solved the lack of time availability of the topic and construct a suitable application that can cater these problems. The study has male and female participants and their age ranged from 12 to 14 years, are all in Grade 7, and a teacher who tackles science subject in their class. This study first examines the difficulties in learning in the pandemic times and presents the results. In the second stage of this study, the system was deployed to the respondents and technical evaluators and few close friends to test the overall performance of the application if it reached the desired output. Over-all results from the technical evaluators is 4.26 which equivalent to Excellent while the result from the non-technical evaluators is 4.92 which equivalent to Excellent. The result of the study show that mobile application gives accessible, portable, and accurate information that can be used in alternative learning while playing the mobile application. The researchers recommend further modifications to the mobile application in general and for its content to give more interactive ways of learning.
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Item type Current library Collection Call number Materials specified URL Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.268 N15 2022 (Browse shelf(Opens below)) Link to resource Room use only T-9135 00083512

Thesis (Bachelor of Science in Information Technology) Cavite State University

Includes bibliographical references.

College of Engineering and Information Technology (CEIT).

NAMOL, RONALD C. and PACIJA, PAUL JOHN R. The Saga of Cells:
Mobile RPG Game App for Grade 7 Students. Undergraduate Thesis. Bachelor of
Science in Information Technology. Cavite State University, Indang, Cavite. June 2022.
Adviser: Prof. Aiza E. Bihis. This study was conducted from December 2020 to October 2021 in the Paliparan 3
Dasmarinas City, Cavite, with the Grade 7 Students of Paliparan Elementary School as the
target of the research. Specifically, it aimed to: 1. identify the difficulties of students in learning
human cells where the government have given two possible methods of learning which is
modular and online learning; 2. to know if students lack of familiarization on function of cells;
3. to solved the lack of time availability of the topic and construct a suitable application that
can cater these problems.
The study has male and female participants and their age ranged from 12 to 14 years,
are all in Grade 7, and a teacher who tackles science subject in their class. This study first
examines the difficulties in learning in the pandemic times and presents the results. In the
second stage of this study, the system was deployed to the respondents and technical
evaluators and few close friends to test the overall performance of the application if it reached
the desired output. Over-all results from the technical evaluators is 4.26 which equivalent to
Excellent while the result from the non-technical evaluators is 4.92 which equivalent to
Excellent.
The result of the study show that mobile application gives accessible, portable, and
accurate information that can be used in alternative learning while playing the mobile
application. The researchers recommend further modifications to the mobile application in general
and for its content to give more interactive ways of learning.

Submitted copy to the University Library. 08/10/2022 T-9135

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