Development of mobile learning application on team sports for College of Sports, Physical Education and Recreation - Cavite State University / by Mark Henry A. Ajero and Monnete N. Dado

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2016.Description: xiid, 85 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 025.04 Aj3 2016
Online resources: Production credits:
  • College of Engineering, and Information Technology (CEIT)
Abstract: AJERO, MARK HENRY A., and DADO, MONNETTE N. Development of Mobile Learning Application on Team Sports for College of Sports, Physical Education and Recreation– Cavite State University. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. April 2016. Adviser: Ms. Aiza E.Bihis. Mobile Learning Application on Team Sports was developed to extend the usual teaching and learning environment of students through the use of mobile application to disseminate information and promote the importance of physical education especially team sports. This study aimed to develop a mobile application that will provide information to the students on PHED 4 subjects offered by the College of Sports, Physical Education and Recreation (CSPEAR) such as the history and equipment of the sport, skill and rules, and the health benefits of sports namely: basketball, baseball, football, and volleyball. The developed mobile application can run on android devices and consists of the following modules; information, search, game and about module. Mobile- D Methodology was used on agile practices, acquiring elements from other agile methods characterized by being incremental (multiple, release), cooperative ( a strong cooperation between developer and client), straightforward (easy to understand and modify), and adaptive (allowing for frequent changes). Mobile- D Methodology is consist of different phases namely: explore, initialize, productionize, and stabilize and system fix. The mobile application was developed through the use of Ionic- Cordova Platform and HTML5 and Notepad++ as the integrated development environment. Adobe Photoshop CS6 was used for the design and JavaScript for the function of the system. The system was evaluated by 200 respondents and passed to series which fulfilled its functional requirement and objectives. The developed system went through unit testing, integration testing, and acceptance testing to measure the completion of the system as well as its individual functions and procedure. The objectives of the study were met by the mobile applications that were developed and its users were satisfied with its functionality with an overall mean of 4.20 and standard deviation of 0.74.
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Item type Current library Collection Call number Materials specified Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 025.04 Aj3 2016 (Browse shelf(Opens below)) Room use only T-6320 00010072

Thesis (BS Information Technology) Cavite State University

Includes bibliographical references.

College of Engineering, and Information Technology (CEIT)

AJERO, MARK HENRY A., and DADO, MONNETTE N. Development of Mobile Learning Application on Team Sports for College of Sports, Physical Education and Recreation– Cavite State University. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. April 2016. Adviser: Ms. Aiza E.Bihis.
Mobile Learning Application on Team Sports was developed to extend the usual teaching and learning environment of students through the use of mobile application to disseminate information and promote the importance of physical education especially team sports. This study aimed to develop a mobile application that will provide information to the students on PHED 4 subjects offered by the College of Sports, Physical Education and Recreation (CSPEAR) such as the history and equipment of the sport, skill and rules, and the health benefits of sports namely: basketball, baseball, football, and volleyball. The developed mobile application can run on android devices and consists of the following modules; information, search, game and about module.
Mobile- D Methodology was used on agile practices, acquiring elements from other agile methods characterized by being incremental (multiple, release), cooperative ( a strong cooperation between developer and client), straightforward (easy to understand and modify), and adaptive (allowing for frequent changes). Mobile- D Methodology is consist of different phases namely: explore, initialize, productionize, and stabilize and system fix. The mobile application was developed through the use of Ionic- Cordova Platform and HTML5 and Notepad++ as the integrated development environment. Adobe Photoshop CS6 was used for the design and JavaScript for the function of the system. The system was evaluated by 200 respondents and passed to series which fulfilled its functional requirement and objectives.
The developed system went through unit testing, integration testing, and acceptance testing to measure the completion of the system as well as its individual functions and procedure. The objectives of the study were met by the mobile applications that were developed and its users were satisfied with its functionality with an overall mean of 4.20 and standard deviation of 0.74.

Submitted to the University Library 02/14/2017 T-6320

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