Mazecape : a 2D android maze game application / by Ayrra R. Rosano and Charlene Y. Rosanto.
Material type: TextLanguage: English Publication details: Indang, Cavite : 2017. Cavite State University- Main Campus,Description: xiii, 69 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 371.397 R71 2017
- College of Engineering and Information Technology (CEIT)
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
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Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 371.397 R71 2017 (Browse shelf(Opens below)) | Link to resource | Room use only | T-7160 | 00011699 |
Thesis (Bachelor of Science in Information Technology) Cavite State University
Includes bibliographical references.
College of Engineering and Information Technology (CEIT)
ROSANO, AYRRA R. and ROSANTO, CHARLENE Y. MAZECAPE: A 2D Android Maze Game Application. Undergraduate Thesis. Bachelor of Science in Information Technology. Cavite State University, Indang, Cavite. April 2017. Adviser: Ms. Lydia D. Perido.
The development of a 2d android maze game application was conducted to provide a game application for those who are not familiar in animals and for those to entrap the animals to sell. The user can educate them while being entertained.
The system 1s consisted of three (3) modules: Player Management Module, Game Module and Inventory Module. Player Management module, before the player start the game. They will choose one hero, the boy or the girl hero, after that they can start the game. It only allow single player; Game module focuses on the different game category: Land, Air and Water; and Inventory module includes the information of each animals.
The methodology used by the researchers was the Iterative Development Process Model. It consists of five phases: planning, requirements, analysis & design, implementation and testing, and evaluation. Ninety respondents participated in the evaluation of the system. The respondents are composed of eighty students and ten teachers. They evaluated the software based on its functionality, reliability, usability, and user-friendliness. The results were tabulated, analyzed, and statistically treated using mean and standard deviation.
Submitted copy to the University Library. 10/18/2017 T-7160