Malwar: a strategic two-player board games / by Armie V. Maullian and John Marco M. Resuello.
Material type: TextLanguage: English Publication details: Indang, Cavite: Cavite State University- Main Campus, 2017.Description: xiii, 47 pages: illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 794.8 M44 2017
- College of Engineering, and Information Technology (CEIT)
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 794.8 M44 2017 (Browse shelf(Opens below)) | Link to resource | Room use only | T-7180 | 00017627 |
Thesis (Bachelor of Science in Computer Science) Cavite State University
Includes bibliographical references.
College of Engineering, and Information Technology (CEIT)
MAULLION, ARMIE V. and RESUELLO, JOHN MARCO M. MALWAR: A Strategic Two-Player Board Game. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University, Indang, Cavite. May 2017. Adviser: Ms. Julie Ann C. Lontoc.
The study Maiwar: A Strategic Board Game is a window-based computer board game that depicts a battle between maiwares and programmers. The system will require the users’ strategic and logical thinking skills in winning the game. The players will either be a host or a client. The goal of the game is to remove the system core of their opponents. This study was conducted from June 2016 to March 2017 at Cavite State University - Main Campus. The purpose of the study was to recreate the existing game called Game of the Generals with additional features and using LAN connection. Iterative and Incremental Development Methodology was used as the methodology of the system. A computer with minimum specifications of 2 GB RAM, 500 GB hard disk, 2.2 GHz of processing speed and Microsoft Windows 7 or 8 for the operating system is needed in order to play the game. Visual Basic.NET was used as programming tool, Adobe Photoshop CS6 for some design needed for the interface, and Microsoft Word for the documentation of the study. The algorithm used in the game were Minimax Algorithm and Random Algorithm. Forty students and ten graduates of Bachelor of Science in Computer Science and Bachelor of Science in Information Technology from different universities evaluated the system. The results were collected through a questionnaire based on ISO 9126.
According to the overall evaluation results, the system was judged to be excellent in all aspects such as functionality, reliability, usability, efficiency, maintainability, portability, and user friendliness. Upon the completion of the study, the proponents concluded that the game development was successful.
Submitted to the University Library 10-29-2020 T-7180