Development of computer assembly / disassembly 3D simulator for basic computer troubleshooting and maintenance (CCTN50) / Mark Angel B. Eleria.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2018.Description: xii , 53 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 003.3  El2 2018
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT), Department of Information Technology
Abstract: ELERIA, MARK ANGEL B. AND VELUZ, MA. TERESA M. "Development of Computer Assembly/Disassembly 3D Simulator for Basic Computer Troubleshooting and Maintenance (CCTN 50)". Bachelor of Science in Information Technology. Cavite State University, Indang,Cavite. June 2018: Ms. Aiza E. Bihis. The Development of Computer Assembly/Disassembly 3D Simulator for Basic Computer Troubleshooting and Maintenance (CCTN 50) would provide students and faculty members who are taking and teaching CCTN 50 a mobile application that they could carry anytime. This mobile application contains the basic parts of the computer and the simulation of computer assembly and disassembly (except detailed wirings) to be done only in android mobile phones. The system was composed of four modules. These were the Computer Assembly module that enables the user to attach or detach the three-dimensional objects (computer hardware parts) until the tutorial has been finished, Assessment module where a user can take a short quiz about they have learned in using the system, Troubleshooting module that enables the users to access the viewing on tips how to perform basic troubleshooting of computers and tricks upon proper caring of a device, and Information module, where the user can view three-dimensional hardware parts and having a description on it when using the system. Rapid Application Development was used in development of the study. It focuses more on quick development of applications and is recommended for developing mobile apps. This methodology was composed of four phases namely: planning phase, design and construction, testing and implementation apps. This methodology was composed of four phases namely: planning phase, design and construction, testing and implementation. In creating the system, the main programming language used was 04, for the software application, Android SDK (Software Development Kit) for exporting into mobile application, Unity 5.6 (or higher) for modifying the project source and manipulate the objects of the game using scripts, create animations, and import two-dimensional (2D) or three-dimensional (3D) objects, Blender3d and/or Google Sketchup8 for three-dimensional (3D) modelling.
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Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 003.3 El2 2018 (Browse shelf(Opens below)) Room use only T-7549 00077059

Thesis (Bachelor of Science in Information Technology) Cavite State University.

Includes bibliographical references.

College of Engineering and Information Technology (CEIT), Department of Information Technology

ELERIA, MARK ANGEL B. AND VELUZ, MA. TERESA M. "Development of Computer Assembly/Disassembly 3D Simulator for Basic Computer Troubleshooting and Maintenance (CCTN 50)". Bachelor of Science in Information Technology. Cavite State University, Indang,Cavite. June 2018: Ms. Aiza E. Bihis.
The Development of Computer Assembly/Disassembly 3D Simulator for Basic Computer Troubleshooting and Maintenance (CCTN 50) would provide students and faculty members who are taking and teaching CCTN 50 a mobile application that they could carry anytime. This mobile application contains the basic parts of the computer and the simulation of computer assembly and disassembly (except detailed wirings) to be done only in android mobile phones. The system was composed of four modules. These were the Computer Assembly module that enables the user to attach or detach the three-dimensional objects (computer hardware parts) until the tutorial has been finished, Assessment module where a user can take a short quiz about they have learned in using the system, Troubleshooting module that enables the users to access the viewing on tips how to perform basic troubleshooting of computers and tricks upon proper caring of a device, and Information module, where the user can view three-dimensional hardware parts and having a description on it when using the system. Rapid Application Development was used in development of the study. It focuses more on quick development of applications and is recommended for developing mobile apps. This methodology was composed of four phases namely: planning phase, design and construction, testing and implementation apps. This methodology was composed of four phases namely: planning phase, design and construction, testing and implementation.
In creating the system, the main programming language used was 04, for the software application, Android SDK (Software Development Kit) for exporting into mobile application, Unity 5.6 (or higher) for modifying the project source and manipulate the objects of the game using scripts, create animations, and import two-dimensional (2D) or three-dimensional (3D) objects, Blender3d and/or Google Sketchup8 for three-dimensional (3D) modelling.

Submitted to the University Library November 08, 2018 T-7549

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