Educational game : development of educational adventure game using randomized algorithm / Myrone J. Medialdia.
Material type: TextLanguage: English Publication details: Indang, Cavite, 2013. Cavite State University - Main CampusDescription: xi, 39 pages : 28 cm. illustrationsContent type:- text
- unmediated
- volume
- 371.397 M46 2013
- College of Engineering and Information Technology (CEIT)
Item type | Current library | Collection | Call number | Materials specified | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 371.397 M46 2013 (Browse shelf(Opens below)) | Room use only | T-5207 | 00008379 |
Thesis ( BS Computer Science ) Cavite State University
Includes bibliographical references.
College of Engineering and Information Technology (CEIT)
MYRONE J. MEDIALDIA and KENBERLYN R. ELAURIA, E-ducational Game: Development of Educational Adventure Game using Randomized Algorithm, Undergraduate Thesis, Bachelor of Science in Computer Science, Cavite State University, Indang, Cavite, March 2013. Adviser: Charlotte B. Carandang.
The study entitled "E-ducational Game: Development of Educational Adventure Game using Randomized Algorithm" was conducted to design and develop an educational game to serve as an evaluation tool in Mathematics subject for grade one students of Felipe Calderon Elementary School. The study uses the Randomized algorithm which is responsible for the Randomization of questions and choices. The software provides functionality that can measure the educational progress of students or player in graphical form.
The researchers used Prototyping Model in developing the software. This includes six (6) phases; Prototype requirements, Prototype Design, Prototype System, and Testing. Macromedia Flash 8 was used in the animation and Microsoft Visual Studio 2010 for prototyping.
The software was evaluated by the grade one students and a teacher of Felipe Calderon Elementary School and randomly selected college students of Cavite State University. It was evaluated using the following criteria: Functionality, Reliability, Usability, Efficiency, Maintainability, and Portability. The game passed the criteria and met all the objectives and requirements.
Submitted to the University Library 07/31/2013 T-5207