MARC details
000 -LEADER |
fixed length control field |
03410nam a2200337 a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20211227212345.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
191012s19uu xx 00 eng d |
040 ## - CATALOGING SOURCE |
Transcribing agency |
CvSU Main Campus Library |
041 0# - LANGUAGE CODE |
Language code of text/sound track or separate title |
eng |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.1 |
Item number |
Sa1 2017 |
100 #0 - MAIN ENTRY--PERSONAL NAME |
Personal name |
Sabbaluca, Princes Cyrl Z. |
Relator term |
author |
9 (RLIN) |
15309 |
245 10 - TITLE STATEMENT |
Title |
DS Math : |
Remainder of title |
an android application for Math drill game / |
Statement of responsibility, etc. |
by Princes Cyrl Z. Sabbaluca. |
260 0# - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Indang, Cavite, |
Date of publication, distribution, etc. |
2017. |
Name of publisher, distributor, etc. |
Cavite State University- Main Campus, |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvi, 72 p. : coll. ill. ; 28 cm. |
Other physical details |
illustrations ; |
Dimensions |
cm. |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
500 ## - GENERAL NOTE |
General note |
Thesis (Bachelor of Science in Information Technology) Cavite State University |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references. |
520 3# - SUMMARY, ETC. |
Summary, etc. |
Baccay, Jaeson E. and Trocio, Roger Jr. A. MATH. ADVENTURES IN THE LABYRINTH 3D. Undergraduate Thesis. Bachelor of Science in Information Cavite State University, lndang, Cavite. May 2017. Adviser: Ms. Gladys G. <br/>The study aimed to create an educational mobile game for high school students, which was conducted from January 2016 to November 2017.Specifically, it aimed to: 1 -.'411-elp the high school students who are struggling to understand mathematics and build foundation; 2) aid the students to learn math in a more interactive way; 3) design and develop a game using Unity 3D that covers a tutorial part that aims to teach mathematics topics like identification of odd and even numbers, MDAS rule, and substitution method that will help build basic mathematical foundation among students; and 4) evaluate the system through unit and integration testing and to determine learnability 01 the game based on the game quality.<br/>Iterative model was them methodology used upon the development of the study. It has six (6) phases, namely planning, requirements, design, development, testing, and deployment. The application software used in developing and designing the system were f creating and animating character and objects, Unity 3D for laying out Blender 2.77 or levels, creating, menus, animation, writing scripts, and organizing projects., Photoshop CS6 for editing image, blending and texturing of objects according to the appropriate design; C# as the scripting language, and Microsoft Word and Visio 2016 for the documentation.<br/>The system was evaluated in accordance to functionality, reliability, usability, efficiency, maintainability, portability and user-friendliness. The participants were composed of the high school students in Congressional National High School and IT experts from the Department of Information Technology of Cavite State University, Indang, Cavite. Evaluation results indicate that the system has passed and completed the needed requirements.<br/> |
541 ## - IMMEDIATE SOURCE OF ACQUISITION NOTE |
Method of acquisition |
Submitted to the University Library |
Date of acquisition |
10/18/2017 |
Accession number |
T-7146 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Android (Electronic resource) |
9 (RLIN) |
2272 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Application software |
General subdivision |
Development. |
9 (RLIN) |
1886 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Smart phones |
General subdivision |
Programming. |
9 (RLIN) |
15310 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Information technology |
General subdivision |
Management. |
9 (RLIN) |
10 |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) |
9 (RLIN) |
1561 |
Course or Program |
Bachelor of Science in Information Technology |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Yaya, Jino Angelo G. |
Relator term |
author |
9 (RLIN) |
15311 |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Electronic File |
<a href="http://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=85c97af2edfd78f8155154851ed36a3a">http://library.cvsu.edu.ph/cgi-bin/koha/opac-retrieve-file.pl?id=85c97af2edfd78f8155154851ed36a3a</a> |
Link text |
Click here to view abstract and table of contents |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Theses / Manuscripts |