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Typing jam : an educational rhythm-matching / by Richardson E. Asas and Renz Austin P. Mendoza

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2017.Description: xiii, 66 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.72 2017
Online resources: Production credits:
  • College of Engineering, and Information Technology (CEIT)
Abstract: ASAS, RICHARDSON E. and MENDOZA, RENZ AUSTIN P. TYPING JAM : AN EDUCATIONAL RHYTHM- MATCHING MULTIPLAYER GAME. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University. Indang. Cavite. May 2017. Adviser : Ms. Ezra Marie F. Ramos. This study was conducted from June 2016 to March 2017 at Cavite State University — Main Campus. The purpose of the study was to enhance the typing skill of the user through teaching while entertaining them using rhythm-matching. Extreme Programming Methodology was used as the methodology of the system. 90 random computer literate and 10 random IT experts, a total of 100 participants, evaluated the system. The results were collected through a questionnaire based on ISO 9126. Based on the overall evaluation results. The system was judged to be excellent in aspects of functionality, reliability, usability, efficiency, maintainability, and portability. The user-friendliness criterion was judged to be very good. Upon the completion of the study, the researchers concluded that this would be a solution for the enhancing the user’s typing skills.
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Thesis (Bachelor of Science in Computer Science) Cavite State University

Includes bibliographical references.

College of Engineering, and Information Technology (CEIT)

ASAS, RICHARDSON E. and MENDOZA, RENZ AUSTIN P. TYPING JAM : AN EDUCATIONAL RHYTHM- MATCHING MULTIPLAYER GAME. Undergraduate Thesis. Bachelor of Science in Computer Science. Cavite State University. Indang. Cavite. May 2017. Adviser : Ms. Ezra Marie F. Ramos.

This study was conducted from June 2016 to March 2017 at Cavite State University — Main Campus. The purpose of the study was to enhance the typing skill of the user through teaching while entertaining them using rhythm-matching.

Extreme Programming Methodology was used as the methodology of the system. 90 random computer literate and 10 random IT experts, a total of 100 participants, evaluated the system. The results were collected through a questionnaire based on ISO 9126.

Based on the overall evaluation results. The system was judged to be excellent in aspects of functionality, reliability, usability, efficiency, maintainability, and portability. The user-friendliness criterion was judged to be very good. Upon the completion of the study, the researchers concluded that this would be a solution for the enhancing the user’s typing skills.

Submitted to the University Library 8-4-2020 T-7188

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