Kalayaan : a Philippine history puzzle game / by John Jovie A. Austria, Jerwin James Pancho.
Material type: TextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022.Description: xiv, 103 pages : illustrations ; 28 cmContent type:- text
- unmediated
- volume
- 005.1 Au7 2022
- College of Engineering and Information Technology (CEIT).
Item type | Current library | Collection | Call number | Materials specified | URL | Status | Notes | Date due | Barcode |
---|---|---|---|---|---|---|---|---|---|
Theses / Manuscripts | Ladislao N. Diwa Memorial Library Theses Section | Non-fiction | 005.1 Au7 2022 (Browse shelf(Opens below)) | Link to resource | Room use only | T-8882 | 00081456 |
Thesis (Bachelor of Science in Information Technology) Cavite State University
Includes bibliographical references.
College of Engineering and Information Technology (CEIT).
AUSTRIA, JOHN JOVE A., and PANCHO, JERWIN JAMES. KAI-AYAAN: A
PHILIPPINE HISTORY PUZZLE GAME. Undergraduate Thesis. Bachelor of Science in
Information Technology, Cavite State University, Indang, Cavite. June 2022. Adviser Ms.
Joy M. Peji.
A study entitled "Kalayaan: A Philippine History Puzzle Game" was conducted at Cavite
State University-Indang Campus from January 2021 to January
2022. This application aims to improve the learning of the grade six students at Palawit
Elementary School in historical subjects. By playing this game, they engage in the topic without
being inattentive. This game helps the student to give more focus on the subject while using
their mobile devices.
Kalayaan: A Philippine History Puzzle Game is a mobile game application that helps the
students learn about important people, places, and dates in history.
KALAYAAN: A Philippine History Puzzle Game is composed of five modules: Tutorial, Settings,
Information, Puzzle Game, and the Scoreboard Module. Each module has different
functionalities that help students to study and learn History.
The researchers employed the prototyping approach as a guide throughout
development. The six phases were elaborated such as requirement analysis, design, building
and prototyping, prototype refining, assessment by the customer, and final output. Adobe
Photoshop was used for designing the application while Unity and Visual Studio were for the
development of the mobile application.
The application was rated excellent by all the participants in all identified specifications
including the reliability, functionality, usability, and user-friendliness affirmed that the application
has passed, completed, and meet all the needed requirements and achieved the objectives of
the study. Using mean and standard assessment, the data was collated, examined, and
statistically processed.
Submitted copy to the University Library. 06/20/2022 T-8882