Local cover image
Local cover image

Kalayaan : a Philippine history puzzle game / by John Jovie A. Austria, Jerwin James Pancho.

By: Contributor(s): Material type: TextTextLanguage: English Publication details: Indang, Cavite : Cavite State University- Main Campus, 2022.Description: xiv, 103 pages : illustrations ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
Subject(s): DDC classification:
  • 005.1 Au7 2022
Online resources: Production credits:
  • College of Engineering and Information Technology (CEIT).
Abstract: AUSTRIA, JOHN JOVE A., and PANCHO, JERWIN JAMES. KAI-AYAAN: A PHILIPPINE HISTORY PUZZLE GAME. Undergraduate Thesis. Bachelor of Science in Information Technology, Cavite State University, Indang, Cavite. June 2022. Adviser Ms. Joy M. Peji. A study entitled "Kalayaan: A Philippine History Puzzle Game" was conducted at Cavite State University-Indang Campus from January 2021 to January 2022. This application aims to improve the learning of the grade six students at Palawit Elementary School in historical subjects. By playing this game, they engage in the topic without being inattentive. This game helps the student to give more focus on the subject while using their mobile devices. Kalayaan: A Philippine History Puzzle Game is a mobile game application that helps the students learn about important people, places, and dates in history. KALAYAAN: A Philippine History Puzzle Game is composed of five modules: Tutorial, Settings, Information, Puzzle Game, and the Scoreboard Module. Each module has different functionalities that help students to study and learn History. The researchers employed the prototyping approach as a guide throughout development. The six phases were elaborated such as requirement analysis, design, building and prototyping, prototype refining, assessment by the customer, and final output. Adobe Photoshop was used for designing the application while Unity and Visual Studio were for the development of the mobile application. The application was rated excellent by all the participants in all identified specifications including the reliability, functionality, usability, and user-friendliness affirmed that the application has passed, completed, and meet all the needed requirements and achieved the objectives of the study. Using mean and standard assessment, the data was collated, examined, and statistically processed.
List(s) this item appears in: Theses 2023
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Materials specified URL Status Notes Date due Barcode
Theses / Manuscripts Theses / Manuscripts Ladislao N. Diwa Memorial Library Theses Section Non-fiction 005.1 Au7 2022 (Browse shelf(Opens below)) Link to resource Room use only T-8882 00081456

Thesis (Bachelor of Science in Information Technology) Cavite State University

Includes bibliographical references.

College of Engineering and Information Technology (CEIT).

AUSTRIA, JOHN JOVE A., and PANCHO, JERWIN JAMES. KAI-AYAAN: A
PHILIPPINE HISTORY PUZZLE GAME. Undergraduate Thesis. Bachelor of Science in
Information Technology, Cavite State University, Indang, Cavite. June 2022. Adviser Ms.
Joy M. Peji.
A study entitled "Kalayaan: A Philippine History Puzzle Game" was conducted at Cavite
State University-Indang Campus from January 2021 to January
2022. This application aims to improve the learning of the grade six students at Palawit
Elementary School in historical subjects. By playing this game, they engage in the topic without
being inattentive. This game helps the student to give more focus on the subject while using
their mobile devices.
Kalayaan: A Philippine History Puzzle Game is a mobile game application that helps the
students learn about important people, places, and dates in history.
KALAYAAN: A Philippine History Puzzle Game is composed of five modules: Tutorial, Settings,
Information, Puzzle Game, and the Scoreboard Module. Each module has different
functionalities that help students to study and learn History.
The researchers employed the prototyping approach as a guide throughout
development. The six phases were elaborated such as requirement analysis, design, building
and prototyping, prototype refining, assessment by the customer, and final output. Adobe
Photoshop was used for designing the application while Unity and Visual Studio were for the
development of the mobile application.
The application was rated excellent by all the participants in all identified specifications
including the reliability, functionality, usability, and user-friendliness affirmed that the application
has passed, completed, and meet all the needed requirements and achieved the objectives of
the study. Using mean and standard assessment, the data was collated, examined, and
statistically processed.

Submitted copy to the University Library. 06/20/2022 T-8882

Click on an image to view it in the image viewer

Local cover image
Copyright © 2023. Cavite State University | Koha 23.05